Fallout New Vegas
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HunterZ

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HunterZ

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About this mod

Adds an unobtrusive campfire with fire and smoke effects to the Novac motel parking lot, which can be used for crafting.

Permissions and credits
Summary:
Novac Campfire v1

Adds an unobtrusive campfire with fire and smoke effects to the Novac motel parking lot, which can be used for crafting.

No other mods required.


Notes:
I am currently using the motel room in Novac as my player housing, and while ED-E makes up for the lack of workbench and reloading bench, I find it annoying that there is no campfire anywhere nearby for food crafting. As part of trying to learn the basics of GECK modding, I decided to remedy this situation by creating a mod that adds a campfire to the motel parking lot. I feel that this is a good idea, because it is a realistic, minor addition that is also close enough to be conveniently accessible while encumbered.

I do not believe this mod will cause any issues with the game or other mods, as I made as few changes as possible (just added the campfire object, plus fire and smoke effects). There are a couple of nitpicks that I'd like to improve if I knew how:

- The dynamically-generated grass is sometimes spawned unrealistically close to it (brush fire anyone?).
- If anyone knows an easy way to remove or control the grass, please let me know.
- I've also thought of things like putting it on a chunk of sidewalk, but couldn't think of a way to make that feel realistic.
- I've also seen a few NPC's path over it and am not sure how to deal with that.

I should also mention that I created this without prior knowledge of ytmndman's implementation of the same idea. I probably would have been happy with that had I found it first, but I feel that mine is a worthy alternative since it is more realistically placed (wouldn't be as great a risk of catching the motel on fire) and looks more dramatic with fire and smoke effects. Props to ytmndman for thinking of and implementing the idea long before I did, however!

Installation:
Install HZNovacCampfire.esp into the game's Data folder and activate it via whatever method you are using for other mods.

Load order shouldn't matter, with one exception: If you happen to be using other mods that change the area outside of the Novac motel, it will probably be best to load this one after it/them.


My mods: