Fallout New Vegas
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Created by

HunterZ and Jokerine

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HunterZ

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About this mod

Adds a cooking mode to ED-E's laser. Allows the player to access the cooking recipes crafting menu via dialogue with ED-E.

Permissions and credits
Summary:
Chef-Boy ED-E v1

Adds a cooking mode to ED-E's laser. Allows the player to access the cooking recipes crafting menu via dialogue with ED-E.

Requires Lonesome Road DLC. No other mods required.

Notes:
The official Lonesome Road DLC somehow crams a workbench and a reloading bench inside of ED-E, which allows the player to craft anything except food. But wait, he has a laser! Why can't that be used to cook things? That actually seemed more realistic to me than his being able to spit out bullets and gadgets, so I set to work figuring out how to do it using the GECK editor.

This mod adds a dialogue option to ED-E's conversation tree. Similar to the workbench and reloading bench recipe crafting options added by Lonesome Road, this new option brings up the campfire crafting menu.

This mod will only work when the Lonesome Road DLC is active, as it expands on the dialogue stuff they added to make ED-E support the other crafting options. It shouldn't conflict with any other mods, as I gave the dialogue option a fairly unique name, and it doesn't do anything other than open the campfire crafting menu.

- UPDATE: This mod works with *both* Mojave ED-E and the Divide (Lonesome Road) ED-E, as they both share the same conversation script when the Lonesome Road DLC is active.

- UPDATE v1b: Hello everybody! Jokerine here. I've uploaded a small update file that voices the new dialogue option, simply as an annoyance fixer. The file is identical as the main one otherwise, so simply overwrite when prompted and it should all be good. Enjoy! 

Installation:
Install HZChefBoyEDE.esp into the game's Data folder and activate it via whatever method you are using for other mods.

Load order shouldn't matter.


HunterZ's mods: