Fallout New Vegas

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Squirm

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Squirm

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About this mod

Boosts energy weaponry representation across the Mojave with increasingly more powerful classic items from Fallout and Fallout 2. Expect to see those residents that have access to energy weapons to now wield a greater variety in their arsenal, filling out obvious niches, such as tough armour penetration, with specialist items.

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The Yuma Flats Energy Consortium and Wattz Electronics, in association with the Van Graff family, are excited to announce a partnership opening new opportunities in hitherto unexplored retail territory. Gloria Van Graff, Midwest trading director commented, "The partnership makes perfect sense, as we are the only Mojave retailer that provides customers with the complete energy weapons experience under one roof."

Take advantage of this inventory refreshment at the Silver Rush, premier supplier of directed energy weapons to the Midwest!

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Details:
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The Silver Rush will supplement its existing stock of energy weapons with increasingly more powerful classic items from Fallout, Fallout 2 and Fallout Tactics. In addition, the Brotherhood of Steel's armoury has expanded; all enquiries should be addressed to Quartermaster Knight Torres. Consequently, this has resulted in the proliferation of these weapons in the Mojave Wasteland amongst its residents that favour laser, plasma or pulse technology.


The Laser Defender is a faithful reproduction of the classic Wattz Electronics 1000 series laser pistol. Mojave Wasteland residents may already be familiar with the boxy AEP7 laser pistol; unlike that military sidearm, this civilian piece can be used in iron sights mode. The ideal introduction to the merits of energy weaponry.

The Magneto Laser Defender is a unique firearm offering increased firepower over its vanilla counterpart. Not on display to the general public, please see our proprietor, Gloria Van Graff, who will be only too happy to demonstrate the merits of this prototype model.


The Laser Carbine is the Wattz 2000 laser rifle; a staple of life back west, and the subject of a feature in "Future Weapons Today" magazine on Marine Snipers. Moddable with either or both a night vision scope and a complete energy recycling system for extended capacity, its durability and accuracy makes it your best coherent-beam buddy in long distance combat. Only recommended for those already imbued with a modicum of skill with energy weaponry.


The Flame Pistol brings much of the Flamer's abilities in a much more compact form; ideal for the pyromaniac einhander, or just to reheat that Lizard On A Stick.


The Yuma Flats Energy Consortium's Pulse Pistol is a specialist sidearm intended for use against foes vulnerable to Electromagnetic attacks, although its electrical pulses make it an effective weapon against all targets. Available only to the more experienced customer, its energy inefficiency and comparitively bulky design make it recommended only for short range encounters by those proficient with energy weapons.


Its bigger brother is the Pulse Rifle, boasting greater charge capacity and range. It deadliness is offset by its bulkiness, short range and low ammunition capacity when compared to assault rifles. Reserved for use by those capable of handling weighty, complicated ordnance and sold only to select clientele in their teen levels or beyond.


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Requirements:
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Fallout New Vegas Patch 1.3.0.452

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Install:
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1. Extract the files from the archive.
2. Copy files to (steam installation path)\Steam\steamapps\common\fallout new vegas\Data\
3. Start Fallout New Vegas Launcher, click 'Data Files', place a checkmark beside the Classic Energy Weapons.esp file.

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Un-Install:
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1. Start Fallout New Vegas Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.

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Compatibility:
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No compatibility issues so far.

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Bugs/Issues:
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None known.

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History:
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1.1 25/09/2011

* The corpses of Bright Follower ghouls now have a chance of carrying one of the new energy weapons instead of one of the vanilla ones. This follows a similar level scale pattern to the original.
* Laser Carbine now does more damage per shot, but has a far lower rate of fire. This is to fulfil its role of a low-tier energy weapon for those that prefer sniping to close or mid-range firefights.
* The unique Pulse Rifle, the YK42B, has been made more secure by moving it from Knight Torres' shelving to the Brotherhood Safehouse; final resting spot for all the technology encountered by the BoS that is potentially harmful to them should it fall into the wrong hands. You're going to have to perform some serious sucking-up to earn this, now.
* Laser Defender deglossed. I mean it this time!

1.0 16/12/2010

* Renamed the mod "Classic energy weapons" to reflect its increased scope.

0.7 14/12/2010

* Laser Carbine stats harmonised with Laser Rifle values introduced in patch 1.2.0.314.
* Flamer pistol added.
* Problem with the distribution script only handing out the best weapons (hopefully) fixed. You shouldn't be seeing high level Brotherhood patrols all toting only Pulse Rifles now.
* More NPC energy weapon users identified and added to distribution list.

0.6 13/11/2010

* Issues with first person recoil animation whilst firing in iron sights mode on the Laser Defender and Magneto Laser Defender fixed.
* Small glow icons for Wattz Laser weapons (Laser Defender / Carbine) should now use ones that resemble their weapon rather than the original AEP/AER icons.
* New energy weapons distributed to Mojave Wasteland residents, via scripting rather than directly editing levelled lists.

0.5 03/11/2010

* Icons made a bit better
* Laser Defenders should be less shiny, although the world object refuses to degloss for some reason.
* The scope on the Laser Carbine should now look freakin' awesome in use. Thanks, codepoet.
* Ammo capacity on Laser Defender, Magneto Laser Defender and Laser Carbine tweaked in line with Fallout 2. They're intended for carefully placed shots, not semi-automatic spraying. Further tweaks to these weapons pending.

0.4 31/10/2010 - Initial Release

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Contact:
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None

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Recommended Mods:
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Essential Visual Enhancements to further enhance your new energy weapon experience. Now they'll look like Christmas and light up the sky like the Fourth of July!

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Credits:
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Thanks to Wei Jiesen and Cipscis for the Pulse Pistol model, textures, sounds and effects from the Energy Visuals Enhanced mod for Fallout 3
http://www.fallout3nexus.com/downloads/file.php?id=8340

Thanks to joefoxx082 and Wei Jiesen for the Wattz laser weaponry model and textures that the Laser Defender, Magneto Laser Defender and Laser Carbine are based on.
http://www.fallout3nexus.com/downloads/file.php?id=3002

Thanks to DaiShi for the Pulse Rifle and Flame Pistol model, textures, sounds and effects
http://newvegasnexus.com/downloads/file.php?id=35554
http://www.newvegasnexus.com/downloads/file.php?id=35752

Thanks to codepoet for the round laser scope
http://newvegasnexus.com/downloads/file.php?id=35908


Thanks to Obsidian for creating Fallout New Vegas.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.

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Tools Used:
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GECK
3D Studio Max - http://www.autodesk.com/3dsmax
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Photoshop - http://www.adobe.com/products/photoshop/
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

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License/Legal:
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This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.