Fallout New Vegas

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BeZen

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BeZen

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About this mod

EZ Companion for NV. NEED NVSE http://nvse.silverlock.org/ Each NewType companion have own EXP-point and level-up system. They start at level-1. and while following you, get own EXP.( and Level up) You can order them Which skill should progress.(Dialog topic ) Every Level-Up they progress specified skill (+10).You can chang

Requirements
Permissions and credits
Let's make your own companion MOD and release !
ex.
EZ Companion Molly Author : BeZen
Ez-Companion Honey Lily Author : Nino
EZCompanion sentry-EX Author : Nino
EZCompanion Mongrel-EX Author : Nino
EZCompanion NVSE --- Old Snake Author : Nino
EZ Mercenarys Chapter I Author : 3d86

Gilgamesh's Tavern Add-on has been moved
EZCompanion Gilgamesh Tavern
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I recommend "Fallout New Vegas Redesigned" very highly.
Fallout New Vegas Redesigned
http://www.newvegasnexus.com/downloads/file.php?id=39218
===============================

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Adding Optional file : EZ_Face_TEMPLATE.esm
(From 2ch BBS, Really beauty girls Face Template)

Ver 6.0 Tweak config dialog and Killable normal mode settings.
Ver 5.9 Tweak Script (Begin onActivate Block)
This is FINAL. esm ..... I HOPE SO !!
Ver 5.8c
Very sorry.
I donno why. But... "Take a rest" and "Mark this place as home"
Topics Baged.(has Vanished scripts) I fix it.
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EZ Companion for NV.
NEED NVSE
http://nvse.silverlock.org/


FIles
EZ_CompanionNVSE.esm master file. (Not changed vanilla cells)
EZ_VanillaFollowers.esp (for Vanilla followers put this bottom )
EZ_GLUE.esp (Bridge EZmaster and vanillaWorldCell. not need bottom BUT THIS IS MUST FILE )
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You can make your own Companion MOD easily.
not only humanoid, you can make creature companions.
(Your companion exist Goodsprings prospector's saloon)

=== Radio command, ===
You can order your followers by radio.(Vanilla followers too)
+Duck and Don't Fire.
+Follow me
+Wait here a sec.
+Ammo Limitation
+All Weapons Free
+Use Ranged weapon
+Switch to Melee weapon
+WARP

=== Special topics ===
+Use Med-X
+Use Psycho
+Use Slasher
+Use Fixer
+Take a rest
+mark this place as home.
+Go home
+show your SKILLs (Your companion only)

=== misc ===
Give them cigarettes, They will be smoker.
Give them alcohol....

=== Companion ===
Creature (talky) : ActorBase is "a0000TalkCreaturecompanion"
Creature ( non talky) ; "a0000NoTalkCreaturecompanion"
Human Type-A : ActorBase is "zzzCompanion"
Human Type-B : ActorBase is "zzzALTcompanion"
What is Type-B?
Each NewType (Type-B) companion have own EXP-point and level-up system.
They start at level-1. and while following you, get own EXP.( and Level up)
You can order them Which skill should progress.(Dialog topic [Skill direction])
Every Level-Up they progress specified skill (+10).You can change it anytime.
If you have many followers, they grow slowly.(need much EXP-point)
How to make Type-B companions?
Almost sameway as older version.
ActorBase is zzzALTcompanion
(You MUST check /Use Stats /UseAI Packages /Use Script /Use Factions)
If you want them start Higher Level.
Uncheck Use Stats and edit Level in "Stats"Tab. (DO NOT check "PC Level Mult")

==== ATTENTION ====
FemaleAdult05
FemaleAdult08
FemaleAdult11
FemaleAdult12
MaleAdult11
MaleAdult12
MaleAdult01DefaultB

Those voice type don't have GREETING/GOODBYE voice audio.

==== Config, Topics (talk to Ghoul "Bezen" at Prospector Saloon) ====
Synchronize weapon out state
Full recovery at combat end
Followers EXP boost setting
How many they get skill points every level up
Maximum combat skill limit
Killable setting at Normal mode
Maintenance
(If you can't find your companion, Try this. and check by your eyes.)
==== Tips ====
If your NPC's Face color don't match body color.
Make your esp file Masterize (esm) with FNVEdit or NVMM.

NVMM
tools / TESsnip / File /Open (choice your esp) /Spells /Make esm /Uncheck esp file and check esm(Masterized) file and start game

FNVEdit
Your esp /File Header/Record Flags(at right column) - right click
/Edit (warning Yes)/check ESM button.

== GECK tips ==
If you need to load multi esm files...
My Documents\My Games\FalloutNV\GECKCustom.ini

bAllowMultipleMasterLoads=1