Fallout New Vegas
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  • Changlogs

    I've decided to post the changelogs here because I'm lazy.

    Gunsmithing TTW 3.3:
    Ver. 1.0: 
    Initial Version
    Ver. 1.1: 
    Main File: Readjusted the "Grunt" perk to be in line with YUP's fixes.
    Main File: Fixed the "Custom Brush Gun" losing it's reload animation when the "Long Tube" mod was applied.
    Main File: Fixed the "Law Dog" recipe not checking for the "Cowboy" perk.
    Main FIle: Changed the "Wanda" crafting recipe to unlock after completion of the "Galaxy News Radio" quest.
    Main File: Changed "The Kneecapper" crafting recipe to unlock after completion of "The Nuka-Cola Challenge" quest.
    Main File" Changed the "Lincoln's Repeater" crafting recipe to unlock after completion of the "Head of State" quest. <...

  • Install Guide for FNV Clean Animations

    INSTALL ORDER
    If you want to ensure that you're using the most up-to-date version of all animations I've released, install all of the following mods in order (remember, orange text = hyperlink).


    Install FNV Clean Animations.
    Install FNV Clean Animations - Reborn - Part 1.
    Install FNV Clean Animations - Part 2.
    Install FNV Clean Animations - Part 3.
    Install Butcher Pete Complete - A Melee Animation Overhaul.
    Install Wasteland Warrior - A Melee Animation Overhaul.
    Install FNV Clean Animations - Throwing Weapons Pack.
    Install FNV Clean Animations - Grenades Pack.
    Install FNV Clean Animations - Explosive Mines Pack.
    Install FNV Clean Animations - That Gun.
    Install FNV Clean Animat...

  • 0.04 New Vegas Casino

    Hello!

    I haven't updated this mod in a long time and figured I would make sure it was doing good. Fixed everything broken for now. I have some plans to add more to this mod in the future when I get around to it. Until then I hop it serves as a nice place to gamble your caps away. 

    Enjoy!...

  • Weapon Names

    Too lazy to write every single name change, so here's the script instead.

    Scn SCPTRWNR
    Begin GameMode
    If GetGameRestarted
    SetName "Colt Single Action Army" WeapNV357Revolver
    SetName "S&W Model 29" WeapNV44Revolver
    SetName "Colt N99" Weap10mmPistol
    SetName "H&K MP-10" Weap10mmSubmachineGun
    SetName "Sig Sauer P127 Pistol" WeapNV127mmPistol
    SetName "FN P50" WeapNV127mmSubmachineGun
    SetName "Browning Hi-Power" WeapNV9mmPistol
    SetName "M3 Grease Gun" WeapNV9mmSubmachineGun
    SetName "PGM Hecate II" WeapNVAntiMaterielRifle
    SetName "Colt Model 733" WeapNVAssaultCarbine
    SetName "Broken M79 Grenade Launcher" WeapNVGrenadeRifleBroken ...

  • AI-Generated Content

    NexusMods and AI-Generated Content:
    I wish to acknowledge Nexus Mods' stance on AI-Generated Content in Modding, which you can read about here: AI-Generated Content in Modding

    Voice Actors and Characters:

    I extend my heartfelt appreciation to the accomplished voice actors who lent their talents to bring the game's characters to life. Should any voice actor have concerns about the inclusion of their work in my mod, I am fully committed to addressing their wishes promptly. If necessary, I am prepared to remove the mod and eliminate any associated dialogue and files.

    Voices and Roles:

    James Horan - The King
    Peter Renaday - Doc. Henry


    Let's celebrate the enduring impact of these voice actors' performances and e...

  • Quest Walkthrough

    You need to grab the "Strange gun" from the king's room, it's a Misc item now, should be where the old Malorian was before, then you need to proceed with the king's Story arc until you reach a point where he offers you one single favor, before asking him for the favor, be sure to have the Strange Gun on your Inv.

    If you did everything correctly, a new prompt should show up along with the regular options the kings offers you to cash out the favor, keep in mind that selecting the "gun" option will count as the favor from the king being paid.

    After that, head to Doc. Henry on Jacobstown, with the gun on your inv, and follow the new dialog options, keep in mind that you cannot grab the gun and beeline to doc Henry skipping the king, the quest is scripted and has an orde...

  • Imperium Radio - Legion Radio Station

    Hey everyone - I have completed my latest Legion mod after a couple months of work and I am very proud of it.

    Imperium Radio is a lore friendly Legion radio station with a professionally-voiced DJ who reacts to story events and player choices! Contains 50+ news stories and 20+ songs from popular composers and artists in Classical Latin, Greek, and more!

    As I'm sure most people here are interested in the Legion, I think you will all like it:

    Imperium Radio - Legion Radio Station...

  • Install Guide for FNV Clean Animations

    INSTALL ORDER
    If you want to ensure that you're using the most up-to-date version of all animations I've released, install all of the following mods in order (remember, orange text = hyperlink).


    Install FNV Clean Animations.
    Install FNV Clean Animations - Reborn - Part 1.
    Install FNV Clean Animations - Part 2.
    Install FNV Clean Animations - Part 3.
    Install Butcher Pete Complete - A Melee Animation Overhaul.
    Install Wasteland Warrior - A Melee Animation Overhaul.
    Install FNV Clean Animations - Throwing Weapons Pack.
    Install FNV Clean Animations - Grenades Pack.
    Install FNV Clean Animations - Explosive Mines Pack.
    Install FNV Clean Animations - That Gun.
    Install FNV Clean Animat...

  • Let's do some SCIENCE

    What if we could unnecessarily complicate all of these divisions by 10 and streamline this whole proccess of stats and price adjustment? If you know how to export data from esp/esm to spreadsheets then do disclose said information (if It isn't clear yet, I'm very noob at the good ol' FNVEdit) because we can use econometrics to make all the adjustments very easily (as easy as cross section models can get), instead of taking a few hours working on this, we can simply estimate a model and make all stats very consistent for any mod imaginable....

  • Imperium Radio First Release and V1.1

    Hey everyone,

    I wanted to take the time to thank everyone who has been supporting Imperium Radio in its initial release! The feedback so far has been great and really encourages us to keep working hard on it!

    Initial Release
    We have been working hard to provide a lore-friendly mod that is at a similar level of quality as the vanilla game. If you have any suggestions or know any music creators that would be interested in including their music in Imperium Radio, please leave a comment

    V1.1 Update Notes
    -Adds two new songs (Hikanatoi and The Light of Rome)
    -LegionRadio.esp is now marked as an .esm to avoid any issue with navmesh changes. To clarify, your file will still look like LegionRadio.esp and should update automatically but the GECK...

  • Install Guide for FNV Clean Animations

    INSTALL ORDER
    If you want to ensure that you're using the most up-to-date version of all animations I've released, install all of the following mods in order (remember, orange text = hyperlink).


    Install FNV Clean Animations.
    Install FNV Clean Animations - Reborn - Part 1.
    Install FNV Clean Animations - Part 2.
    Install FNV Clean Animations - Part 3.
    Install Butcher Pete Complete - A Melee Animation Overhaul.
    Install Wasteland Warrior - A Melee Animation Overhaul.
    Install FNV Clean Animations - Throwing Weapons Pack.
    Install FNV Clean Animations - Grenades Pack.
    Install FNV Clean Animations - Explosive Mines Pack.
    Install FNV Clean Animations - That Gun.
    Install FNV Clean Animat...

  • Factions Reloaded V2.6

    Hey all! As promised, we are getting closer and closer to this mod being fully voiced and it is getting more polished each month!

    V2.6 Update notes:

    Aulius Gabinius now is fully voiced along with his quest, thanks to BigSundae! His character model has been slightly adjusted to match his new voice and his karma disposition has been changed to evil
    Changed Legion Scrappers to Legion Salvagers, now only wear various Legion garments. Will be seen wearing regular legion helmets, explorer hoods, rarely vexilarius hoods, and others. These units are supposed to take and wear trophies, so they shouldn't have all worn the same gear. Updated their weapon lists to either have service rifles, cowboy repeaters, lever action shotguns, or hunting rifles (which are weapons u...

  • Bugs Issues Overwrites etc.

    If you find any problems with the mod write it under this post and ill get to it ASAP...

  • Vanilla Fonts Revisited

    Please share any screenshots, or any feedback on the mainfile of this mod. ...