Welcome to Nexus Mods

We host 265,002 files for 1,015 games from 109,218 authors serving 21,875,986 members with over 3.5bn downloads to date. We support modding for all PC games. If you can mod it, we'll host it.

    Join the largest
    modding community

    News & Updates

    • VERSION 1.1 CHANGELOG

      I'm putting the changelog here as well. It easier to read here.

      VERSION 1.1
      Backup your save before installing. It's always good to do this. 

      More important changes

      1. Alternative version of the mod is now available, with fewer edits outside the walls. Should be more compatible with stuff editing the outside of Whiterun. 

      2. Compability edit for Bells of Skyrim. Should be compatible out of the box now (no need for patch). I had this mod after Bells in he load order when testing.

      3. Compability edit for Astronomer's Loft https://www.nexusmods.com/skyrimspecialedition/mods/38059?

      4. If you hate wood, You can now disable the street planks!

      * There's a dagger stuck in a barrel, outside the smithy by ...

    • UCE 2.5 (Requiem 4.0)

      ( Unarmed System Rework )


      A pair of default unarmed weapon called Fist are added to your inventory. Due to Skyrim's system limitations, you need to use unarmed weapons added by this mod to make some features work properly.
      Silent attack (no noise on attack)
      Sneak attacks do 1.5x base multiplier when you're having both hands empty (same as DW penalty for normal 1H).
      Range slightly shorter than daggers.
      Power Attacks have Stagger chance of 33%.
      Count as Blunt Damage weapon, for Requiem's damage resistance system.
      Does not have any Armor Penetration.
      Light Attack speed scales with WeaponSpeedMult and values.
      Power Attack damage scales with WeaponSpeedMult value, to compensate for their fixed length animation.
      You can per...

    • Saxony Flag Bannercode 1.10

      Fixed a banner ad after the fight.
      No more black borders above and below....

    • My character's face presets

      for me, my self, only me, for when i lose my save and want my character back because it took like 3 hours to perfect her face....

    • Secrets of Isla Sorna Update 1.4 Coming Soon

      "Thank God for Site B"
      Hello everyone! It's been a while right? Hope everyone is going good and health during these hard times, but anyways, i'm not here for that, i'm here to announce the second part of the Dinosaur Reworks updates, this one called "Secrets of Isla Sorna" aka Update 1.4!
      I think this update is quite self explanatory, it reworks on all Sorna TLW/JP3 Dinosaurs to make them the best they could get, sounds okay right? Good thing is that this one i'm getting some new stuff for the modpack, Compsognathus, Pteranodon, and are getting added to the JPEP Roster, these 4 are TLW Species, only pteranodon getting tweaks for the JP3 one aswell;

      Current Progress:

      Currently i'm nearly done with The Lost World's roster, most species were redone...

    • COMPABILITY TESTS

      Here are some tests for compability people other than me have done.




      TEST 1

      These are the some of the mods I had going at the same time:
      {JK's Skyrim} and all of {JK's Whiterun Interiors} (some clipping, which was inevitable, but honestly not as bad as I expected)
      {Breezehome} (I don't own it yet, but outside looked like normal)
      {Astronomer's Loft} (a little hard to get to, but that's because of JK's addition of a garden I believe) (Really cool player house, btw) (WILL BE FIXED IN 1.1)
      {Palaces and Castles Enhanced} (didn't notice anything weird)
      {Skyrim Sewers} (didn't see any issues, but I didn't check every entrance, just a handful)
      {Elysium Estate} (no issues)
      {Missives} (no issues)
      {Carriages and ...

    • Balanced Longcoats - SSE

      As an admirer of the longcoat, it has been a long time indeed since I've played Skyrim without str8maverick's Duelist Longcoat mod, and the same goes for Jerros's "Steel Dragon Longcoat" retexture. But in playing, I could never help but feel disappointed that the four coats had all of the same stats and crafting requirements. This mod aims to fix that by giving the coats and their corresponding accessories differing stats, values, and crafting requirements...along with a little something extra to give at least one version of the "Steel Dragon Longcoat" a way to live up to its name. ;3

      All of that being said, "Balanced Longcoats" adds four trench coat-esque pieces of armor to the game along with three matching boots and bracers (the Grey Longcoat does not come with matching boot...

    • Balanced Longcoats

      As an admirer of the longcoat, it has been a long time indeed since I've played Skyrim without str8maverick's Duelist Longcoat mod, and the same goes for Jerros's "Steel Dragon Longcoat" retexture. But in playing, I could never help but feel disappointed that the four coats had all of the same stats and crafting requirements. This mod aims to fix that by giving the coats and their corresponding accessories differing stats, values, and crafting requirements...along with a little something extra to give at least one version of the "Steel Dragon Longcoat" a way to live up to its name. ;3

      All of that being said, "Balanced Longcoats" adds four trench coat-esque pieces of armor to the game along with three matching boots and bracers (the Grey Longcoat does not come with matching boot...

    • Frequently Asked Questions for Interesting NPCs SE

      The old FAQs for likely questions you might ask, or issues that may pop up.


      - "Are there any translations?"
      Short Answer: You can find fan-made translations in Русский, German, Deutsche, and Française.
      Long Answer: I can't guarantee that they're up to date, but they're better than nothing. A lot of translators tend to translate on patch, then call it a day. This is a big mod however, and expecting them to translate the entire thing is a lot to put on one person. So I don't recommend expecting speedy updates.


      - "Is this on Xbox?"
      Short Answer: Nope. Any's welcome to try hosting it with credit (as per the permissions), but we won't do it.
      Long Answer: There used to be. The uploader took it down. Going by what little I've fo...

    • Beast Hair Horn and Beard 2

      Combined vanilla hairs and new models for the beast races.

      This new version of the mod includes all the previous options and adds much to the Argonian race....

    • License Details

      https://creativecommons.org/licenses/by/4.0

      https://creativecommons.org/licenses/by/4.0/legalcode

      https://creativecommons.org/licenses/by-nc/4.0

      https://creativecommons.org/licenses/by-nc/4.0/legalcode...

    • How to use Claire as layered armor.

      Step 1: Back up your save file. There isn't really much you can screw up here but it's better to be on the safe side.
      Step 2: Download MHW Transmog https://www.nexusmods.com/monsterhunterworld/mods/43
      Step 3: Drag the contents of the MHW Transmog folder into your Monster Hunter World directory. ("steamapps\common\Monster Hunter World")
      Step 4: Start Monster Hunter and equip any full set of layered armor. I recommend using Direwolf. The armor you choose will not be overwritten.
      Step 5: After equipping the layered armor, run MHWTransmog.exe in your Monster Hunter Directory.
      Step 6: Enter the slot your character is saved to.
      Step 7: Enter 6, then enter 485 to apply Claire armor to all parts.
      Step 8: Travel to the research base, or any other ...

    • content description

      This Is a modded version of the original misc file In Red Faction: Guerrilla with all the following exponentially stronger than their normal counterparts
      •Thermobaric Rocket Launcher
      •Rocket Launcher
      •Nano Rifle
      •Grinder
      I will work on a video tutorial of how to mod weapons In the misc file In 2-20 days....

    • Teleport with Freecam

      With this really small mod you can teleport everywhere....

    • The Headquarters - New rusty vehicles

      Hi,

      This mod adds vehicles that are randomly spanwed into the world....

    • Explanation of Loading Screen Frequency

      Classes of Loading Screens
      There are two classes of loading screens:

      Unconditional: These loading screens have no condition, so they can show up any time. Most vanilla loading screens are like that.
      Conditional: These loading screens have specific conditions under which they can be used. Vanilla uses conditions to implement location specific loading screens

      If there are conditional loading screens, whose conditions are met, they will be prioritized over unconditional loading screens. This means, as long as there is at least one conditional loading screen, whose conditions are met, unconditional loading screens are ignored. Conditional loading screens, whose conditions are met, will be called valid.


      Understanding conditional Loading Sc...

    • Craftable Ball Bearings for the BB Gun

      My first mod, just a simple plugin to made craftable the Ball Bearings for the mod Lever-Action BB Gun by colonelcosmetic...

    All of our mods

    Explore all mods