Welcome to Nexus Mods

We host 228,555 files for 768 games from 94,843 authors serving 18,073,413 members with over 3.5bn downloads to date. We support modding for all PC games. If you can mod it, we'll host it.

    News & Updates

    • Survival Update 2

      Welcome to the Survival Update Part 2
      Sadly, I have some sorta bad-ish news, I wasn't able to fully develop to the point I wanted to before (Getting the seamoth ready), Instead I've put that ahead for a while. But do not fear! It is coming VERY soon!

      New Features
      - New Icons for every component!
      - Brand new Components!
      - Updated Recipes for Solar panels, Hatches and Corridors!
      - WIP new Fabricator!
      - Overall new stuff!

      Planned for "Equipment Update"
      The next big thing planned for the equipment update is the rest of the equipment that I want to place into the lifepod fabricator, This includes stuff such as: Fins, Oxygen Tank, Flares ETC. I also plan to update the 1st Tier Fabricator with all the planned intentions inside of i...

    • For Everyone who downloaded the modpack Before now.

      please don't share your copy of the mod with ANYONE, just give them the new download link or the new zip file. Because at first, I didn't know that it could not contain "SlimeRancher.exe" and "UnityCrashHandeler64.exe" and "Mono" folder, the new version and installation instructions have that removed and still work, sorry for the modpack being down for a bit but it should be finished soon....

    • Retaming The Wasteland - Patchnotes

      Made for: Fallout New Vegas "Ultimate Edition" (All DLCs Bundle)
      Version 1.0 BETA
      ---------------
      Weapons; 

      Created; Metal Blaster; created in honor of FO3's "The Pitt" unique "Metalblaster";; laser rifle; tri-beam; fires 9 projectiles, uses 1 ammo per shot, added to vendor list; moved to Brotherhood Vendor "Torres" leveled list.

      Created; KT-JYN Quasar; Plasma Rifle; Automatic Fire; added to vendor list; moved to Brotherhood Vendor "Torres" leveled list.

      Created; W-KT2 Tempest; Plasma Defender; Automatic Fire; added to vendor list; moved to Van Graffs; Silver Rush

      Sprtel-Wood 9700; buffed crit % multi from 1 to 2.5, buffed damage from 16 to 20, reduced price to 10,000; moved to
      Brotherhood Vendor "Torres" leveled lis...

    • Fury Bean

      Its a can of beans that will make you shit fury...

    • LOST AWKCR VIS-G Patches Details explanation

      Overhaul requirements and adjustments:
      -Base game and all DLCs.
      -Unofficial Fallout 4 Patch
      -Armor and Weapon Keywords Community Resource
      -VIS-G Item Sorting

      -All are flagged as ESL for everyone convenience.
      -Forward edits from Unofficial Fallout 4 Patch if possible with a simple feature patch.
      -AWKCR compatibility with use of it's keywords.
      -Apply tags/icons provided by VIS-G item sorting with edits for the vanilla weight version.
      -Adjustments on naming elements for better assimilation of the list.
      -Slight adjustments to leveled lists for balance and variety.
      -Item recipies moved into logical AWKCR workstations and adjustment of their requirements.

      Holotapes and other devices in Electronics Wor...

    • Stabber

      Ever wanna stab someone with.. a... drill welded to a screwdriver? No? well now heres your chance! ...

    • Release

      Release of this mod is just for fun and fans of COD: Zombies.
      Leave comments, recomend to friends, rate. THANK YOU...

    • Interior Walls Outside

      ============================
      == Interior Walls Outside ==
      ============================

      Makes it possible to build the interior
      walls outdoors, could be handy for sectioning
      off areas.

      Though using them as a defensive wall to a
      base could be cheating.

      They're added under the "Walls" build section.


      ============================
      Installation
      ============================

      Copy the files to the game folder.

      example:
      Kenshi\mods\InteriorWallsOutside\InteriorWallsOutside.mod

      Then make sure the mod is enabled on the "Mods" tab
      in the game launcher. If it doesn't show on the "Mods"
      tab then the .mod file is in the incorrect path. <...

    • Small Gate and Wall

      ==========================
      == Small Gate and Wall  ==
      ==========================

      Adds a small gate and wall to the build
      options.

      Better suited to building enclosures
      within your base, such as a prison or
      training section.


      ==========================
      Installation
      ==========================

      Copy the files to the game folder.

      example:
      Kenshi\mods\SmallGateAndWall\SmallGateAndWall.mod

      Then make sure the mod is enabled on the "Mods" tab
      in the game launcher. If it doesn't show on the "Mods"
      tab then the .mod file is in the incorrect path.


      ==========================...

    • Survival Update

      The first big actual update for Subtorio! I've been working hard on getting everything setup. 

      New Features!
      - New Tabs!
      - Knife, Builder and Battery have had their recipes changed as well as being moved.
      - A bunch of new Components!
      (Modular Frames, Tool Frames, Solder, Screws, You name it!)

      Planned for Part 2
      - The big plan for Part 2 is to fully setup from The start to building your Seamoth.
      - New Fabricators!
      - New Components!
      - More Items!
      - Lifepod Fabricator fully reworked!

      Sorry for the missing icons for this build, Those will be added in Part 2. (And yes, Part 2 will the be the final update of "The Survival Update"

      Next Update after Survival?
      I dont want to spoil too much, ...

    • Mods That Could Be Added

      Comment on this article about mods and I may add them if they 1. work in the latest version 2. are kind of balenced 3. say if the mod is for creative mode....

    • Changelog

      New in 3.00
      Persistent Console History - store/restore sent console commands to a text file between sessions
      Don't Save Duplicate Commands To Console History - prevents consecutive duplicate commands being stored in the sent history
      No Quest Added Sound When Killing in Cinematic Killcam - stops the game playing the Quest Added sound every time an actor is killed in the cinematic killcam
      No Grabbing Owned Items - removes the ability to grab owned items
      Pick Locks When Holding Key also supports hacking Terminals.
      Add option for VATS Exit key to wait till current action ends before exiting.
      Add option to fail terminals if they are exited early.
      Tab close key no longer closes terminals on Alt-Tab.

      New in 2.96
      Pick Locks Even Wh...

    • Afro Hairstyle Mod

      If anyone wanted an afro, here's a crappy version that I made a while ago. :-)...

    • Rangers of Lore - The Chosen

      The 3rd in a series of follower mods, dedicated to those who inspire them.I present, Master Nesbit of The People of Skyrim. No greater influence has been bestowed upon me, than to be able to work together with, what I consider to be, the most gifted and brilliant mind in the Skyrim modding community. Thus, this is a very small way to repay his kindness, generosity and vision. I encourage you all to visit his Nexus page, endorse his mods as well as drop a little thank you message. He has won over the hearts of many.

      Master Nesbit, the Chosen, is a unique member of the Greybeards. He can only be unlocked after visiting the monastery and learning the second word of Unrelenting Force. When you visit the courtyard, be sure to take in ALL your surroundings ;)

      He is essent...

    • Tonics Heal Over Time

      A few people have asked me to make restoration potions heal over time, and I just recently figured out how to do it in a highly compatible way. Check out Tonics Heal Over Time.

      You can use these mods together as long as you load Tonics Heal Over Time after Crafting Skills Revamped. It's such a small mod that I may just upload it as an optional file on this page as well, but in the meantime, you can grab it from its page....

    • Adding PANPC AI Support for Custom and Modded NPCs

      updated for v1.831, last updated 8/20/19

      It was always my intention to expand the general PANPC architecture to allow for supporting custom NPCs.  The basic tools have been in PANPC since the earliest versions, and they worked, but they weren't particularly good and so I left them undocumented. 

      As of v1.831, this is improved somewhat, so please don't attempt to do any of the following on versions earlier than that.  In future versions of PANPC, I plan to continue expanding custom NPC support, and to make the process simpler and more versatile.


      Supporting Custom NPCs: The Easy Way
      ==========================================

      If your custom NPC is a member of any of the major base game factions (raiders, Gunners, etc.) it's proba...

    • I WILL BE PORTING OVER CHINA DOOM WAR TO OBLIVION

      GOOD NEWS PEEPS I AM GOING TO PORT IN MY DOOM MOD FOR FALLOUT 3 TO OBLIVION AND  WORK WILL CONTINUE FROM THERE. YOU'RE GONNA LOVE THIS. TWO MIGHTY ARMIES WILL COLLIDE AND THE FATE OF EVERYONE WILL REST IN HER ARMS.... SOMETHING LIKE THAT. MY ONLY COMPLAINT IS THAT OBLIVION HAS TOO MANY HILLS. I WANTED SOMETHING FLAT TO WORK WITH LIKE NEW VEGAS. I ALL READY GROOMED NEW VEGAS SEVERAL TIMES AND I DOUBT IT NEEDS MORE TUNING. SO GRAB YOUR COAT AND LETS GET ON WITH IT. SHALL WE?

      PEACE
      ...

    All of our mods

    Explore all mods
    Top