Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

yomox9 yomota

Uploaded by

yomox9

Virus scan

Safe to use

About this mod

When a player died, The player watches counting of the death in the top left corner of the screen. example. 9 Death / Day 19 Death 2 DaysPassed When you grab a book called \"DeathCounter\", You can see the death count. Because MOD is Autosave, you need to be careful just the point(Autosave data is overwritten).

Permissions and credits
YMT_DeathCounterV1JP.txt

===== Desctiption =====

When a player died, The player watches counting of the death in the top left corner of the screen.
ex.
4 Death / Day
40 Death
10 DaysPassed

When you grab a book called "DeathCounter", You can see the death count.
Because MOD is Autosave, you need to be careful just the point(Autosave data is overwritten).

===== Requirements =====
Nothing ( If NVSE was necessary, please comment )

===== Installation =====
Manualy or FOMM.I can read directly in FOMM.

===== Detail =====

?Why did I make this MOD?
Player repeat a load until Player can defeat an enemy.
I wanted Player to reconsider such a play and made this MOD.

?How does it work?

If you write roughly,
MOD is keep to get the mouse sensitivity at all times, to change slightly the mouse sensitivity to player death,
MOD detects that the mouse sensitivity is changed during data loading death after
Displays the number of death, replace the mouse sensitivity, and Autosave.

(Mouse sensitivity) makes use of the fact it does not change when you load data Game Settings.

?Mouse sensitivity
I have used as a death flag the mouse sensitivity.

Incidentally value when you change the mouse sensitivity in the game settings, as follows.

(Number of bars) setting of the game setting, set value (fMouseSensitivity)

0, 0.0005
1, 0.00113333
2, 0.00176667
3, 0.0024
4, 0.00303333
5, 0.00366667
6, 0.0043
7, 0.00493333
8, 0.00556667
9, 0.0062
10,0.00683333
11,0.00746667
12,0.0081
13,0.00873333
14,0.00936667
15,0.01

I will increase by approximately 0.00063 as this.Because it is the increase of Tasu0.00000001 death in MOD,
Never the mouse sensitivity in the game settings, mouse sensitivity changes made by the MOD may interfere
(in the sense that say value and wear).
In addition, I think change mouse sensitivity value by the MOD is very small,
and do not I feel the discomfort of the operation.

?Flow of the operation
1. When the game starts, make the Autosave once only the first to get the mouse sensitivity by the MOD.
2. Get the mouse sensitivity (2 seconds) every certain period of time after this,
(A) it does the following when there is a change.Is greater than the value of 0.00000001 to A this
? regarded as the (death flag) mouse sensitivity changes made by the MOD,
death counting the number of processing
I will do (death count +1, death count display, mouse sensitivity restoration, Autosave)
(B) The value changed, but it is not true to the terms of A
? The Autosave because it is regarded as a change according to the game configuration
and save the mouse sensitivity was changed.
3. Increase 0.0000001 sensitivity of the mouse if you want to check once in two seconds the death of player,
and he died.Thus, two of death after data load thereafter.A process is performed, counting the number of
death processing is done.

?When it does not work
This MOD has been run once in two seconds as quest basically.For this reason,
(Death count does not increase) should it does not work then manually load (Quickload, etc.) as soon as player death.
In that case, less than two seconds and you'll be able to function for example if in 0.5 seconds operation interval
of the quest GECK etc..
Because it is sufficient in two seconds if you do not manually load, it is based on this value attempts
to reduce the load even slightly.

===== Change history =====
V1.0 first release date: blog 2013/05/12 Nexus 2013/05/17

? modify and redistribute it (I do not know whether there are people that I) please freely.