Fallout New Vegas
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Befo

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Befo

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About this mod

DrakenGuard\'s Two Bears High Fiving Companion redone from scratch with Companion Wheel and better AI

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Description:
Two Bears High Fiving has always held my interest for how he came to be in the game. First, tehdman saw that the third Rorshach image in Doc Mitchell's test looked more like two bears high fiving each other, so he made a mod that added that answer to the quest dialog. It turns out that J.E. Sawyer and the folks at Obsidian agreed with him, and so when Honest Hearst came out they added in a Wild Wasteland NPC bearing (ha!) the same name, as a tribute to tehdman's popular mod. DrakenGuard came along and added a companion mod to the Nexus for Two Bears, and he has been in my load order ever since.

DrakenGuard was unable to get the companion wheel to work, and stated in his mod post that it was up for grabs to anyone who wanted to improve it. I was unable to change his scripts to get it to work, so I started from scratch rebuilding the companion using various tutorials found here and on YouTube. This standalone mod is 100% my own work, using no resources from DrakenGuard\'s mod (as I was unable to reach him).

Two Bears now has a functioning Companion Wheel as well as the ability to set his tactics through dialog. He also sneaks when you sneak, a feature that was missing from the original companion mod. He has been removed from the faction that causes tribals to disappear at the end of Honest Hearts, so he will follow you to the Mojave upon completing the DLC. Unfortunately, I was unable to replicate the method DrakenGuard used for the voice acting, which is somehow done by using tribal voices cut together from the game. If anyone knows how he did this, please shoot me a PM and I'll start working on getting the dialog lines voiced.

This is my first real mod so if there are any bugs, please report them in the comments and I will do my best to find a solution. Enjoy!

Special Note:
You will need to have the Wild Wasteland Trait for Two Bears to appear at all. If you need to add the Wild Wasteland trait to a current save game, you have a few options. First, you can add the trait by opening up the console and typing the following:
player.addperk 000ed568

or

You can also use one of the excellent mods here on the Nexus that do the work for you, sometimes with an added benefit. If you have Old World Blues, use Kobu's, as Topher90's mod may have compatibility issues with OWB.
Kobu's Free Wild Wasteland Trait - http://newvegas.nexusmods.com/mods/35653
Topher90's Wild Wasteland Integrated - http://newvegas.nexusmods.com/mods/46472

After you have added the Wild Wasteland perk, you may need to reset the trigger for Two bears if you have already visited Zion and the Angel Cave. You can do so by opening the console and typing: NVDLC02TwoBearsREF.Enable - Thanks to Michele Magus for that info.

Requirements:
Fallout New Vegas
Honest Hearts
Wild Wasteland Trait

Installation Instructions:
Download with NMM and install, should work fine
For manual installation, download the file, open the archive using WinRAR or 7-zip, drag the .esp to your FNV Data directory

Possible Future Plans (if there is a demand, if I have the time, and if I can figure out how to do it):
minor dialog branching tweaks
restore the tribal voice used by DrakenGuard
restore the facial modifications DrakenGuard made to Two Bears (might make this optional)
add more emotes and emotion to the dialog
add script to draw/holster weapon when the player does
possibly other companion features, such as a setable Home Marker
add a ReadMe

Links:
tehdman's Two Bears High Fiving mod - http://newvegas.nexusmods.com/mods/36850
DrakenGuard\'s Two Bears High Fiving Companion - http://newvegas.nexusmods.com/mods/41955

Tools Used:
GECK
FNVEdit

Credits:
Bethesda and Obsidian for Fallout New Vegas and the GECK
The Nexus - for a great modding community
tehdman - original idea for rorschach test
DrakenGuard - original companion idea
Uoud - general scripting advice
various companion tutorials (I'll try to find the ones I used specifically and link them later)
The FNVEdit team


Please take a few moments to visit the above author's pages to see their work.

OTHER MODS BY BEFO:
GBMM - Gun Behavior Mod Merge
- a collection of various mods, fixes and tweaks that enabled firearms to function in a more realistic manner
Sunset Sarsaparilla Trader Hat
- adds a unique hat to Malcolm Holmes
- included in NVEC (don't use both together)
A Cuppa Joe
- adds a variety of lore-friendly souvenir coffee mugs to the game
- non-lore-friendly version also available
Ringo Faction Fix
- A small tweak that removes Ringo from the NCR faction and adds him to the Crimson Caravan faction
AWOP Music Mod and ILO Patch
- a merge of the AWOP Interior Music mod and ILO's AWOP patch to ensure both play nicely together
- replaces both the AWOP Interior Music.esp and the ILO- A World of Pain.esp

FUTURE PROJECTS:
- all are currently WIPs with no scheduled release date
CAST - Community Ammo Standard
Starter Pack Mini-Bosses
Ultimate Legion Mod Patch
as well as assisting on various other projects that I am not the primary author off...