Fallout New Vegas
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Sylom

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Sylom

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About this mod

Adds some junk to your game

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Changelogs
Sylom's Treasures, Furnitures and Uniques
v0.1.3
(forgive the initials)

by Sylom (no sh*t, Sherlock)

REQUIRES : the ability to read.

0) A little note
================
This mod doesn't aim to be a AAA and/or lore-friendly mod. This is also some kind of public alpha.
Do you have a problem with it ? Well, deal with it.

1) Description
==============
Long story short, I once wanted to make a slowly evolving mod. Starting from a new place called Artyom Station where I would have put merchants (like my NV alter-ego), new companions, little amusing quests, new items,...
However, I lacked motivation and time. So the only things I managed to do is in this mod. Yup, a fisful of useless items.

This mod adds things I have converted/modified/retextured/made over the time. It doesn't include everything (permissions, ya know), but it might. Rather than let these perish in my folders, I decided to share them with people who wanted some additionnal junk.

2) Location
===========
Most of the items are scattered throughout the Wasteland. Some of them even need to be crafted after retreiving their schematics.
The prototypes (aka "items in public testing") are in a Unreceived prototype shipment in Goodsprings (truck near Prospector Saloon).

3) Installation
===============
Just put the SylomTreasuresFurnituresUniques.esp and SylomTreasuresFurnituresUniques.bsa from this archive in your Fallout New VegasData folder. Then activate the esp with your preferred launcher.

4) Uninstallation
=================
Delete the files SylomTreasuresFurnituresUniques.bsa and SylomTreasuresFurnituresUniques.bsa.

5) Update history
=================
0.1.3
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- Fixed the collision boxes of the Duke Nukem figures.
- Removed the Republic Commando armors from the mod (sorry fellas).
- Renamed a few items to be more precise/faithful to their inspirations : all the DN3D figures now have "DN3D figure" in their names ; Reconcar pig figure -> DN3D Figure - Recon Car ; Trooper figure -> DN3D Figure - Assault Trooper ; DN3D figure - Assault Enforcer ; Cycloid figure -> DN3D Figure - Cycloid Emperor ; Duke Nukem figure -> DN3D Figure - The Duke ; Commander figure -> DN3D figure - Assault Commander).
- Added 1 new clutter item : a new vinyl, Random Access Memories (not yet implemented in the game, due to the "fix" nature of this update).

0.1.2 - The Wandering Collector update !
-----
- Changed how the test container work : it is now renamed "Sylom's unreceived prototype shipment". Every item that isn't entirely implemented as it should be and every prototype item will be in this trunk. Most of the items that were in the containers are now out in the Wastes. Happy hunting! :)
- Updated the RC helmets with an AR value that was missing on some of them and a water breathing effect.
- Fixed the NES version of Dark Souls's normal map (it's less shiny, now).
- Added 8 new clutter items : the other Duke Nukem figures (Commander, Enforcer, Octabrain, Overlord, Pig Cop, Reconcar Pig, Trooper, Duke Nukem).
- Added new schematics and recipes for the Duke Nukem figures (Cycloid included).
- Added a new txt file : Spoilers. Guess what it does... yeah that's right, it will give you the locations of the items/recipes.
- Added 2 new armor pieces : the TF2 Gunslinger in 2 colors (RED and BLU). Both are in the test container. Textures are unfinished.

0.1.1
-----
- Reactivated the Cycloid figure.
- Added 12 new pieces of armor : the 12 pieces from the Star Wars mod add-on !
- Added 2 new clutter items : 2 Nes games (Dark Souls and Skyrim)

0.1
---
- Public release.
- Deactivated Sylom's mask, Sylom's hat and the Cycloid figure.

6) Might come one day
=====================
- some Dukecity items (still digging in the ressources, found a boombox)
- other things I've done in the past (maybe my Raven Guard armors ?)
- Daft Punk masks (got the permission!)
- more Nes cartridges
- more custom bobbleheads
- maybe Artyom Station ?

7) Bugs and not-bugs
====================
- The Sylom's mask anf Sylom's hat don't have meshes and textures. That's on purpose : I didn't want the mask to be in the mod without the Sylom merchant.
- The custom bobbleheads don't have bobbling heads. That's how the ressource was made, so not a bug.

8) Credits
==========
~ADRIAN-NATION for the Joker papercraft I used to do the Jokerboy texture : http://www.adrian-nation.deviantart.com/
Chucksteel for the bobblehead mesh I modified (replaced the hammer with a pencil) coming from his ressource Havok friendly Bobble-Heads (http://fallout3.nexusmods.com/mods/13095)
Gabriel Leoni and 72 pins who inspired me with their fake NES Cartridges (the IRL versions can be bought here : http://www.72pins.com/)
Clintmich for the NES cartridge and vinyl ressources coming from his mod Unique Items and Collectibles : http://newvegas.nexusmods.com/mods/40823
Sexfoundation for the Cycloid figure coming from his Dukecity mod for Oblivion
tumbajamba for the Cyber Arm ressource for Fallout 3 : http://fallout3.nexusmods.com/mods/14676 (was already ported to New Vegas, can't find the link)

9) About requests
=================
I don't do requests anymore, too much disappointed people. :/
Suggestions and constructive feedback, however, are welcome.

10) Licensing/legal/dunno/
========================
You can use anything in this mod in your own AS LONG as the ressources are not included in your mod, making this mod (or at least only the bsa, so people can delete the useless esp file) a requirement AND by providing proper credits.
Don't reupload without my permission. If I don't answer in 2 weeks, upload it wherever you want.