Fallout New Vegas

About this mod

I decided to make the Mojave a lot more lively and varied through new encounters including new creatures, NPCs, weapons, armours, companions, and more. Best of all it won't interrupt your other mods :) If you want an idea of what it's like I was going for Momod meets Warzones meets MMM...kinda.

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
Changelogs






[size=16]Description[/size]
This is my New Vegas edition of Monster Wars which was originaly created for Skyrim to enhance Monster Mod. However this one is entirely standalone with better compatibility, although NVSE is required.

This mod will will dynamically change the wasteland by altering spawns and adding many new encounters to the world. This is done though adding lots of new content through levelled lists, scripts, and manual placements and will be compatible with most mods you already use. Included in this mod are...

- New creatures
- New NPCs
- New Armours
- New Weapons
- Revived FO3 content including Mothership Zeta
- New/enhanced factions
- New companions
- Wasteland battles
- New bosses

This mod has also been put together to cater for players at higher levels who are finding the game a little too easy, making many levelled spawn caps higher with tougher enemies.
All content has been added with Fallout lore in mind, meaning no themes or content from other game titles will be found in this mod.

Recommended mods to use with this:

- Experience Level Adjust Mod - Use this if you find yourself levelling too fast because of this mod.
- WARZONES - Use this if want a bloodbath! I use it all the time, and with this loaded too it makes the battles really interesting ;)

[size=16]Requirements[/size]
NVSE. If you don't install this correctly then some stuff will not appear in-game.

[size=16]Installation[/size]
Unpack the 7z to your data folder (Default = SteamSteamappscommonFallout New VegasData), activate Monster Wars.esm in the launcher.

If you install during an existing game (not new) it's a good idea to wait (T) in an interior cell for 4 in-game days for spawns to regenerate and reduce the chance of crashing.

[size=16]Contents[/size]
- Monster Wars.esm (Master file used to run the mod)
- Monster Wars.bsa (Data file containing meshes, textures, sounds)
- MonsterWarsReadme.txt (You're reading it)
- Contents List.txt (A comprehensive list of everything added by the mod)

[size=16]Compatibility[/size]
This mod has been carefully scripted so that every peice of data added by this has been fully integrated using scripts touching very little vanilla data, this means that you can use it with any mod with hardly any mod conflicts.

IF you do find that that you have any conflicts I recommend using FNVEdit to create a simple merged patch at a click of a button. The few bits of vanilla I did touch are either unused by NV or used in very few references.

FYI I tested this with Monster Mod and Warzones active with no noticable conflicts ;)

[size=16]Credits[/size]
Massive thanks to everyone listed, without you this mod wouldn't be possible :)

- C.I.B for Creature and Weapon Modders Resources - New Vegas version & Fallout 3 version
- Gopher for Fiendish Power Armour
- Dogtown1 for his monsters which he allowed me to use
- Quetzlsacatanango for Qs Critters Resource
- hereticus for MidWest Power Armor
- Millenia for informing me about the integration scripts
- tumbajamba for New creatures resource and tactical meat
- DaiShiHUN for Classic HK L30 Gatling Laser, Classic Flamer Pistol, Classic MEC Gauss Minigun, Classic PPK12 Gauss Pistol, Classic M72 Gauss Rifle, Classic Tesla Metal Armor, Classic Yuma Flats YK42B Pulse Rifle, Classic SuperSledge, Classic Pulse Grenade, Classic Plasma Grenade, Classic Glock 86 Plasma Pistol
- KrimeMinister for Resource Sword Models
- lordinquisitor for Supermutant Upgrade SM Alienhead
- nekronom12 for Ghoul Mask Modders Resource
- quacko for fixing head clipping for the Ghoul Mask
- luthienanarion for the Ghoul Mask faction script and help
- Darkfirebird for CMF Companion Tutorial
- Ruadhan2300 for TAR-3 Tesla Assault Rifle, Compact Laser Pistol, Tesla Thrower
- Dragbody for Ten Armor Pack and Legion Power Armor. Also thanks to CaBaL120, daejones, lautasantenni, and Hedzots for orking on this armour
- Xaranth for help and assistance in my thread
- Shantih for advice and support in the forums
- weijiesen for guidance with effect shaders and making a really helpful wiki tutorial
- gorow333 for Monster Costumes

Disclaimer: Any mods used that required permissions have been asked for and granted by the original authors via PM. Assets that were present in FO3 such as MZ assets are all legal, unused in NV but present in the BSA. No assets exclusive to FO3 have been used at all.

[size=16]Permissions[/size]
Do not ask to use content from this mod for your own projects, if you wish to use assets from any mods mentioned in the credits then look at those.

I am welcome to the concept of user plugins - with Monster Wars being a master ESM you can easily make plugin ESP files that can alter any part of the mod to suit your preferences or make further additions. Get in touch via PM if this interests you :)

[size=16]Feedback[/size]
As with all my mods I would encourage you to give feedback in the comments, showing your appreciation for my work would be just great too :)
I am always happy to recieve bug reports as soon as possible so I can stamp them out, and suggestions for improvement are welcome as long as it's within reason.

In regards to feedback you should know that this mod does not have a config menu and I do not have the skills to put it together, however if someone knows how to do this let me know.

Thanks and enjoy :)