Fallout New Vegas

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blackeagle670

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blackeagle670

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About this mod

Here it is for all you XRE cars users Finally finished :)

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Hello again fellow wastelanders! Blackeagle here, I come to you today to talk about these poor excuses for roads we have here in the wasteland. Now personally I was getting sick of driving down the road and hitting a pot hole and having my car careen off the road when I was only going 10 miles an hour, or on the rare occasion I actually did pick up a little speed I would sometimes do a back flip. Well I just found it ridiculous that thanks to XRE Cars we now have some very nice vehicles to drive around, but not one road even worthy of driving on. So my aim here is to fix or revise nearly every road in the Mojave. Now when I say nearly every road, I mean pretty much every road. Except for those that I deemed needed to be left out for lore friendliness . And in some cases I just deleted the road pieces there and essentially turned them into dirt roads by coloring them differently with the geck.




Now before you get super critical and tell me that some pieces don’t fit together just right or there’s still some bumps here or there. I’ll have you know right now that I’m not going to fix them unless it’s something ridiculous like I forgot a piece of road or something stupid like that. Mainly because even though it may not be perfect, the roads are 1000 times better than they were before I fixed them. That being said, the over passes are not done yet they were way trickier than I had initially thought. However I am still working on them, and you can still access the little bit I have done over by the gun runners.

Locations untouched:




Nellis-road crews kept getting shelled so my workers refused to go in there.

188 trading post- those basterds refused to close up shop so i could work on the roads

Boulder city- my road crew heard about how the town was used as a trap for the legion and refused to dig up the earth to place new roads because of the possibility of un-exploded devices below the ground.

Black Mountain- the first night my crew went up there to start work more than half vanished in the night, and one worker swore he saw their dead bodies floating in the air as if they were being carried by some giant ghost. (had to go to freeside to hire more workers)

Repcon Facility- some on my crew saw too many zombie movies and i guess wanted to try to relive one and ended up dead. Some on the crew saw ghouls feeding on the corpses and now they refuse to go in there.

Cotton Wood- Even after long hours of negotiations with the legion to allow my road crews access to the area to work, i found a half dozen workers crucified and pulled the rest of the workers out of the region.

Nipton- The sight of the destroyed town, and the fact that some or my workers families lived in Nipton made the crew not want to work there.

Ambush Pass- the damned raiders kept coming out of the rocks and taking pot shots at my workers so they abandoned their work in that area and refuse to go back.

Searchlight- One of my road workers decided they didn’t need to wear their radiation suit and died of radiation poisoning. The rest of the crew deemed it unsafe and refuse to return to work in the region

The Red Zone inside the pink sector- That whole area is overrun with a mixture of Cazidores, Deathclaws, Powdergangers, and Feinds. So i just decidedto save some caps and keep my road crew out of that region


Installation:
Simply use your mod manager of choice or just unpack from zip and drop in your data folder.

UnInstall:
Find RRP.esp in your data folder and remove it.

Compatibility:
Will be fully compatible with XRE cars ofcourse, thats the reason i made it in the firstplace.
if you find any issues let me know so i can fix them.