Fallout New Vegas
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Original author Djmystro_corrections made by Toront Rayne

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torontrayne7

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About this mod

This plugin corrects several typos, removes excess enemies in \"laggy\" areas, changes NPC names, reverts the Powder Gangers in Goodsprings back to vanilla, modifies a few enemies, and adds a small Gas Station in Primm.

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AWOP Tweaks

This plugin corrects several typos, removes excess enemies in a few "laggy" areas, changes NPC names, reverts the Powder Gangers in Goodsprings back to vanilla, modifies a few enemies, and adds a small Gas Station in Primm. Most of the notes were altered to remove certain elements and fixed for errors. Also corrected the Emergency Underground Access on the pipboy map. It did say Emegency. The character originally named Mlix, has been renamed and given a different backstory(may expand it later. Nothing special), and the Immortals Shack was renamed to Mad Scientists Shack with a cheeky story referencing an old Sci-fi story. This was an attempt to remove the alien sub-plot since I felt it detracted from the lore, [just my opinion. No vicious hate please :)], and the side characters were never developed due to DJmystero burning out on the mod and not making the alien areas. I haven't tested this as much as I would have liked, but it shouldn't cause any issues.

Use this file or don't. No worries as it's primary purpose was to correct some of the more glaring typo errors I found. I may have even added some in the process, if so my apologies, but I did go through every NPC fairly well. I realize this file may change some elements that a few might not feel need to be changed, if so, no need to download. I only removed a few enemies really, nothing major, so don't be afraid to try it out. You will want to run this after the other patches for the changes to take effect.

Update: Those using AWOP with the Monster Mod patch might have issues since version 10 isn't on Nexus anymore. This may cause invisible bad guys. I am leaving this here as a modders resource.