Fallout New Vegas
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jc

Uploaded by

jcadley

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About this mod

Allows the player to cure a companion of poisoning. When playing in hardcore mode this is helpful, because in the un-modded game companions won\'t consume antivenom even when they need it.

Permissions and credits
Do you play in Hardcore mode? Has one of your companions ever died from poisoning? There was nothing you could do about it, because companions never take anitvenom. Even if you deposit antivenom in their inventory, they still won't take it. This mod changes that. It makes antivenom useful for companions.

A new Miscellaneous item is added to the game: the "Companion Poison Cure Injector." It looks like a stimpak. This mod places one on the rolling bed opposite the bed you originally wake from in Doc Mitchell's house. See the screen image. The injector can also be made at any workbench.

How to use it:
1) Make sure your companion has antivenom in their inventory.
2) Open your companion's inventory via the companion wheel, then transfer the CPC Injector to the companion.
3) Exit the companion wheel, and look at the messages which are displayed.

That's all you need to do. One unit of antivenom will be deleted from the companion's inventory, and the injector will be dropped on the ground. The anitvenom will operate on the companion. Don't forget to pick up the injector.

If the companion does not have antivenom, then nothing happens to the companion, and the injector is still dropped on the ground.

The injector itself is never consumed.

Here is what get's cured by the injector & antivenom, when using the base game's antivenom:

Dispel BarkScorpionPoison
Dispel CazadorPoison
Dispel DeathClawPoison
Dispel DLC03FeralGhoulPoison
Dispel DLC03RadScorpion3Poison
Dispel NightstalkerPoison
Dispel RadScorpion1Poison
Dispel RadScorpion2Poison


In my game the companion's health is not restored after the poison cure.The companion stops taking damage from poison, but you'll need to use some stimpaks to get their health back to 100%.

INSTALLATION:Just extract the esp to your game's Data folder.

Versions:
121123.01 - Original

121123.02 - Changed the injector script to equip the antivenom, rather than just duplicate it's script. This should allow the injector to work with mods that modify antivenom.

121216.01 - Added a workbench recipe for the injector.

Comments are welcomed !

Please also check out my Useful Thrown Weapons mod.