Fallout New Vegas

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Laluzi

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dianacat777

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About this mod

Brings the main character from Prototype into New Vegas. The Mojave will never be the same.

Contains loyalty scale, general reactivity, a companion quest, and ending slides. Now with a special Alex jacket, hood, and claws! Another jacket and hood can be bought at the Goodsprings store.

Permissions and credits
Changelogs
Getting the disclaimer out of the way, I don't own the Fallout or Prototype universes. Bethesda/Obsidian and Activision respectively.

The meshes for Alex's outfit, hood, and claws were done by flamenx01. Thank you so much! :D

For versions before 1.9, you need the 100 Outfits Recolor mod for this to work, many thanks to BeZen for creating it. 1.9 and beyond should not require this.

This is my first mod that involves any scripting, but I've done a lot of testing and this seems to be working fine. Alex is a very strong companion; not out of any desire to have a madly overpowered follower, but because he's Alex Mercer and it's just not reasonable to have him as anything else. Unfortunately, shapeshifting and consuming not included.

Alex can be found in Freeside. He's not immediately recruitable. Just poke around to see if there's anyone around that you haven't spotted before, and a short quest should lead to you getting your very own pet viral monstrosity.

His jacket is unplayable and contains a strong enchantment. A weaker, playable version exists at the Goodsprings General Store. At the time of posting, his claws are unique and unplayable.

This mod is non-voice-acted, because I'm a girl and that would honestly just be stupid. If somebody else wants to put in voices, go ahead, but for now, it's silent. However, part of the quest involves a conversation that's currently silent. While doing the quest, you should have subtitles on.

Alex is fairly reactive to the game world and the things you've done. I've finally figured out how to create an additive loyalty (and hatred) points system, with loyalty unlocking additional dialogue and another quest, and hatred driving him to quit and attack you. You'll be warned when you're pissing him off, but Alex is not a patient creature, and pushing him off the edge... is not a fight you want to have.

Note that loyalty and hatred are separate scales. Doing things he likes won't mitigate things you've done to enrage him, and vice versa - in most cases. Some of the more drastic actions you can take towards pleasing him or infuriating him can have an effect on the opposite scale as well.

Alex reacts to several locations; by this point, they're far too numerous to list. He also has responses to the quests There Stands The Grass, Three-Card Bounty, Wang Dang Atomic Tango, You'll Know It When It Happens, the non-Legion battles for the Hoover Dam (these may not be working properly), One For My Baby, and Beyond the Beef. If anyone can think of any other quests he'd comment on or possibly play a part in, leave a comment on which one you have in mind, and maybe the vague lines of what you think he'd say about it.


On Blacklight

This fixture has actually been in the game since 1.7, but there was no way to get it without futzing with the mod or killing Alex. After completing Alex's loyalty quest, he can infect you with the Blacklight virus (okay, as I've characterized him, he'd never do this no matter what the reasons are, but I was having fun with it.)

If you choose to become infected, take note – there is no way to undo this, and I don’t plan on creating a way to undo this. You should never jump into something without thinking about it.

You’ll suffer while the disease progresses; it’s not an easy trip. First, your stats will lower – then you’ll get hit by periodic strikes against your health and hunger. If you’re not careful, you could end up dead. If you can survive through the disease’s progression, eventually the debuffs will stop, and you’ll finally have the Blacklight Virus in its final form.

The disease gives a number of perks – greatly increased health, carrying weight, and damage threshold, for starters. You’ll gain wearable claws as a weapon, and you’ll move slightly faster than normal. Your strength, endurance, unarmed, melee, sneak, and action points gain boosts as well. It wouldn’t be a stretch to consider this mode overpowered, so consider how you want to play the game before going for this.

When infected with Blacklight, you need to play on Hardcore mode, or you’ll end up starving – so consider the fact that your companions can die and that ammunition will have weight. However, you’ll neither thirst nor tire, so worry not. Your hunger will increase periodically, forcing you to constantly find food to sate it. The easiest and most effective way is to feed on human corpses – doing so will not evoke a Karma loss and will heal both your limbs and a good amount of health; a good way to rejuvenate during a fight (Note that non-infected players will have the cannibal perk work as it normally does). You’ll find that other food items are not so effective, and some won’t do anything for you at all. Some even have a chance of making you sick.

Remember that your hunger will rise in large leaps every five in-game minutes; this could suddenly bring you to dangerous levels if you aren’t paying attention. Fatal starvation will not immediately kill you, though – instead of being the instant death that it normally is, it’ll quickly claw away at your health. You’ll have a chance to eat something you might already be carrying, but if not, you don’t have much time.

There are some weaknesses associated with the disease, however. If left out of check, your hunger can easily kill you (Dead Money in particular will become a challenge; you'll be living off radroaches and Salisbury Steaks). Water will hurt you slightly when imbibed, and your luck and charisma will drop considerably upon becoming fully infected. You’re less resistant to radiation and chems – you have a higher chance of getting addicted to any substances you use.


Currently Working On
-Adding more triggers to Alex's loyalty quest (more areas you can show him. For now, I only have the bare minimum of what's needed to complete the quest)
-Figuring out how to tweak things in DLCs without actually making this mod rely on DLCs
-Adding some perks for a Blacklight-infected player
-Finding some way to make a Blacklight-infected player have higher jumps and lower fall damage

Things I would add but don't have the tools to do so, so don't ask
-Making Alex's claws look closer to his Prototype model (Can't do meshes)
-Making the Blade and Hammerfist (Whipfist would require animation, which is even beyond that)
-Creating a proper consume animation (I can't create/alter visual effects, and I can't create animations)
-Voice acting (I'm female)

Known Bugs

*During the 'quest', any Freeside Thugs engaging quest-specific characters may delay or break the quest, ruining cues. If you're having trouble with this, save the game beforehand, go around the area and kill all aggressive thugs, then go back and do the quest.
*When installing a newer version that changes Alex's outfit, Alex will not immediately update his armor and weapons. Access his inventory and he'll automatically change.
*In 1.6 and 1.7, Alex may once run up to you, say nothing, and back off once. This is a trigger that I haven't managed to work out yet; it should be tied to Vault 11.
*During the banquet, after you reveal Mortimer, Alex may not trigger his ensuing conversation. I'm not sure why, but moving towards Alex after Mortimer begins to flee helps this. Another issue here is that Alex is sometimes hostile to the WGS members. If either of these happens, just go back to a previous save and try again.
*Past 1.8, there may be some issues with mods that alter the attributes of food items.
*Occasionally, in the initial quest, Alex will not initiate a fight he's supposed to. This particular bug is rather schizoid - the script clearly starts combat in various ways and sets the factions to be enemies with each other, and I can get it to both work and not work in debug runs without changing the script at all. If this happens to you, try reloading an earlier save - and if that doesn't work, starting the fight yourself will also progress the quest.
*The Fist of Rawr seems to take on Alex's claw mesh/texture. I created a separate armor mesh for these, and I don't really know why this is. If anyone has some insight, I'd appreciate it.
*Before 2.1, it was possible for Alex to say things to you at the outset that he shouldn't have said until you hired him.

If you see any glitches, odd reactions, or things that shouldn't be there, please let me know! Spotting all my mistakes is hard. D:

To uninstall, simply remove Alex.esp.

Many thanks to Caprius for their guide to creating companions. And thanks definitely have to go to my offsite friends Liangnui and NanoMoose for giving me some dialogue and a lot of ideas. :D

Enjoy!