Fallout New Vegas
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AzeraSilver

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Azerasilver

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About this mod

Fixes the rightward recoil bug for Darksmaster\'s recoil script Includes minor tweaks and very low/low/medium/high/extreme recoil options

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MY SPREAD REDUCTION MOD TO BE USED WITH THIS IS NOW UP:
http://newvegas.nexusmods.com/mods/46664

I'VE UPLOADED MY SECOND MOD! YAY:
http://newvegas.nexusmods.com/mods/46555

[Fixed] Recoilmod by AzeraSilver
http://newvegas.nexusmods.com/users/2878421

Original File by Darksmaster923
http://newvegas.nexusmods.com/mods/41833
http://newvegas.nexusmods.com/users/739310

DON'T FORGET TO TRACK IF YOUR INTERESTED

== FEATURES ==
~adds vertical recoil for all weapons
~adds random horizontal recoil in both directions
~vertical recoil is increased by lower weapon durability and weight
~vertical and horizontal recoil is reduced by the rate of fire
~Optional file for strength impacting recoil as well
~includes a very Low/ Low/ Medium/ High/ and extreme recoil option
in the zip file


== REQUIREMENTS ==
new vegas script extender:
http://nvse.silverlock.org/


== INSTALLATION ==
put the .esp of your choosing in the new vegas data folder.

== UPDATES ==
V1.5
~reduced horizontal recoil at all levels

V1.5+
~reduced horizontal recoil at all lelves
~strength affects recoil

V1.4
~removes excess scripts to reduce filesize and prevent conflicts

V1.4+ OPTIONAL
~removes excess scripts to reduce filesize and prevent conflicts
~strength modifies recoil (low strength = high recoil etc)

V1.3
~increases semiautomatic vertical recoil to 166%
~increases recoil for heavier weapons (i.e. anti-material rifle) with low durability

V1.3+ OPTIONAL
~high strength reduces recoil / low strength increases recoil

V1.2
~increases semiautomatic vertical recoil to 150%
~increases base recoil by a SMALL amount

V1.1
~increases semiautomatic vertical recoil to 125%
~increases the recoil reduction from rate of fire

This update was to increase the sense of power from slow firing weapons,
while maintaining the current recoil of automatic and fast firing weapons.


== CLARIFICATION ==
While I balanced out the horizontal recoil from Darksmaster's original mod,
the main purpose of this mod is to fix the lack of upward recoil caused by the critical damage values of addon weapons.
The right recoil from the original mod was intended,
but I created this for an experience balanced between realism and arcade enjoyment


== BACKGROUND ==
I loved Darksmaster's attempt at his recoil mod, but I loved using modded weapons and everybody was sad when his newest version included a bug that caused right only recoil.

His mod worked by kicking the camera up and then pushing it to the right by a random amount.
When he implemented recoil based on critical damage, vertical recoil broke for mod based guns so only the rightward recoil remained.

What I have done: is center the rightward recoil, so the gun will shake in both directions at random instead of rightward only (similar to Battlefield 3 or COD)
Also, I replaced the damage recoil increase (which was broken) with a fate of fire recoil reducer:

My flawed logic says that in a perfect world where all weapons have the same Damage per Second, rate of fire is inversely proportional to bullet damage.
Basically, I wanted to make it so that overall recoil was the roughly same for all guns so a 9mm SMG wouldn't have higher recoil than a sniper rifle or guass rifle.

The original mod is NOT REQUIRED for this to work...
however the esp names are different so they WILL CONFLICT!

ANYWAAYYYYYYY... that was like 6 hours of trying to learn
to use the geck and all sorts of craziness that I won't
get back, so if your at all interested please download and enjoy!

3 AzeraSilver


== KNOWN BUGS ==
~Energy weapons are also effected (for better or worse)
~Rate of Fire isn't a perfect substitute for damage in
recoil calculations
~Fully Automatic weapons that lack ammo (like the laser pointer in lonesome road) may not function properly


== CONFLICTS ==
Darksmaster's original mod xD lol


== RECOMMENDED MODS ==
Project Nevada
(for dynamic spread and crosshairs):
http://newvegas.nexusmods.com/mods/40040/

Ironsights Camera Recoil Remover
(removes the camera recoil so you can enjoy this mod):
http://newvegas.nexusmods.com/mods/44253/
I recommend using only the 2haattackrightis,2haattackleftis, and 2attackloopis Files.
This removes the awkward camera jump for automatic weapons like the assault carbine or light machinegun, but maintains the weapon kick for semiautomatic weapons like this machine or the marksman carbine (or the anti-material rifle)!

More Realistic Aiming
(adds drift to all weapons while aiming down sights):
http://newvegas.nexusmods.com/mods/40652/

Auto Aim Tweaks
(allows for longer range shots / good with recoil mod):
http://newvegas.nexusmods.com/mods/37073/