Replaces the default tumbleweed with a destructable/respawnable version, as well as some of them are now a \"Creature\" variant that was snipped out of the game.
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Replaces the default tumbleweed with a destructable/respawnable version, as well as some of them are now a "Creature" variant that was snipped out of the game. No real difference except now you can sometimes have a random encounter spawner just plop down a tumbleweed instead of a monster.
They still occasionally get stuck in the terrain though (but then so does everything else), however, they now have 1hp and will fall apart when hit. (right now it just disables...but if someone could help me by making a "destroyed tumbleweed" mesh/texture I would be ecstatic)
I'm also looking into re-implementing the "radioactive tumbleweed" found in the game files as a joke boss monster for wild wasteland perk