Increases the benefits and negatives of drug and alcohol consumption aswell as providing visual effects.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Pnutmaster - Drugs are bad mkay http://www.newvegasnexus.com/downloads/file.php?id=36163
Lap - Inebriation http://www.fallout3nexus.com/downloads/file.php?id=2544
Funkmastad - Food and Drug alteration http://www.fallout3nexus.com/downloads/file.php?id=1960
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 0.1
Irradiated Pork N' Beans: Dehydration changed to -20
Pork N' Beans: Dehydration changed to -20
Irradiated Potato Crisps: Removed Dehydration
Potato Crisps: Removed Dehydration
Absinthe: SPECIAL changes: Charisma +4, Perception +4, Intelligence -4
Beer: SPECIAL changes: Charisma +3, Strength +3, Intelligence -3
IrradiatedBeer: SPECIAL changes: Charisima +3, Strenghth +3, Intelligence -3
Irradiated Whiskey: SPECIAL changes: Charisma +4, Strengh +3, Intelligence -4
Whiskey: SPECIAL changes: Charisma +4, Strength +3, Intelligence -4
Jake Juice: SPECIAL changes: Charisma +5, Strength +3, Intelligence -2
Scotch: SPECIAL changes: Charisma +4, Strength +3, Intelligence -3
Wine: SPECIAL changes: Charisma +4, Strength +3, Intelligence -3
Vodka: SPECIAL changes: Charisma +4, Strength, +3, Intelligence -3
Nuka Cola: Dehydration changed to -10
Nuka Cola Quartz: Dehydration changed to -10
Nuka Cola Victory: Dehydration changed to -10
Sunset Sarsparilla: Dehydration changed to -5
Irradiated Sunset Sarsparilla: Dehydration changed to -5
Ant queen pheromones: SPECIAL changes: +5 Charisma
Buffout: Doubled chance of addiction
Coyote Tobacco chew: Doubled chance of addiction, Weapon spread reduced
Healing powder: Doubled duration of effects
Jet: SPECIAL changes: Agility +2
Ultrajet: SPECIAL changes: Agility +4
Mentats: SPECIAL changes: Intelligence +4, Perception +4, doubled chance of addiction, Increases sleep deprivation by 50
Party time mentats: Increases hunger by 50, increased addiction to 20% chance
Psycho: SPECIAL changes: Intelligence -4 (8min), Damage Resistance +15 (4min)
Slasher: SPECIAL changes: Intelligence -5 (4min), Damage Resistance +30 (1min)
Rebound: SPECIAL changes: Agility +2
Rocket: SPECIAL changes: Agility +4
Steady: Effects increased to 4 min
Turbo: Effects incrased to 5sec
Antivenom: Weight increased to 0.5
Cateye: Weight increased to 0.3
Fixer: Weight increased to 0.3
Rad-X: Weight increased to 0.3
Radaway: Weight increased to 1.0
Hydra: Weight increased to 0.5
Buffout: Weight increased to 0.4
Dixon's Jet: Weight increased to 0.4
Jet: Weight increased to 0.4
Rocket: Weight increased to 0.4
Ultrajet: Weight increased to 0.4
Med-X: Weight increased to 0.3
Mentats: Weight increased to 0.3
Partytime Mentats: Weight increased to 0.3
Psycho: Weight increased to 0.5
Slasher: Weight increased to 0.5
Rebound: Weight increased to 0.5
Steady: Weight increased to 0.4
Stimpack: Weight increased to 0.5
Super stimpack: weight increased to 0.5
Turbo: weight increased to 0.5
If there was one part of New Vegas I felt was underwhelming it was how weak the drugs and alcohol were. Not even a visual effect from taking them and in all my playthroughs I never once felt the need to use them. So what better way to start learning to mod than with such simple tweaks? As a result (and with a big help from Pnutmaster and his mod; "Drugs are bad mkay") Got 20p? was born!
Got 20p? increases both the positive and negative effects of drugs and alcohol found in the wasteland aswell as adding visual effects; making chems and alcohol not only more useful but also more interesting to use.
Compatibility:
It is unlikely that GotTwentyP will work with other mods that alter chems, alcohol or other ingestibles in any way.
Known Issues:
When an NPC takes a chem, you will see the visual effect. If you know how to fix this, please get back to me :)
Credits:
I want to thank Pnutmaster for allowing me to use the visual effects from his mod "Drugs are bad M'Kay" http://www.newvegasnexus.com/downloads/file.php?id=36163 . If you enjoyed the visual effects of Got 20p? but don't want any of the stat changes then Drugs are bad M'kay is the mod you're looking for!
Credit also goes out to the creators of Inebriation http://www.fallout3nexus.com/downloads/file.php?id=2544 and Food and Drug Alteration http://www.fallout3nexus.com/downloads/file.php?id=1960 as the original creators of the visual effects.