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Bubba the bighorner
You have overheard talk at the entrance of westside, that Murphy's caravan had been hit
not an hour ago. They were northwest of westside, near Griffin Wares sacked caravan and
Horowitz farmstead when they were attacked.
Illyism's Rideable Creatures for New Vegas (original file at
http://fallout3nexus.com/downloads/file.php?id=3330). Ported by devinpatterson.
Rideable Creatures for NV requires NVSE (New Vegas Script Extender) located at
http://nvse.silverlock.org/ This mod was saved with ver v1.0 b7 of NVSE.
I was very disappointed when I found out New Vegas would not have horses and when I saw
rideable creatures for fallout 3 I thought it was a great mod. I spoke with Illyism and he
generously gave me permission to port it to New Vegas. Illyism's mod contained a;
* Brahmin
* Yao Guai
* Ant Soldier
* Centaur
* Ant Queen
* Deathclaw
Previously I was having trouble getting the mounts to work when there was more than one,
so I decided to release the mounts separately. I believe I have now solved the issue of
having more than one mount.
This mod includes Bubba the bighorner. This mod also uses Quetzlsacatanango's Qs Critters
Resource at http://www.newvegasnexus.com/downloads/file.php?id=41117. Quetzlsacatanango
kindly provided the pack nvrat and pack bighorner.
Bubba is significantly larger and faster than most bighorners and levels a little with
the player.
Also please keep in mind it takes about 5 minutes of in game riding time to achieve full
speed (you start at 50% speed).
In the future a rideable creatures Yao Guai mod will be released. I will also include the
orginal rideable creatures ported to NV in the optional files section. I'm also toying
with the idea of a larger faster rideable creatures brahmin (Black Bart, there is a
picture of him here; http://newvegasnexus.com/downloads/images/40027-2-1296533171.jpg) and
possibly other molerat variants (like a albino molerat similiar to Brain from FO2) or
additional behaviors to make the mount more interesting. Essentially this will depend on
feedback and what people want.
This mod is an early beta. Some points to keep in mind;
It is buggy, esp if you have an older ver of NVSE.
There is no 3rd person support (1st person only).
Mouse support is very poor (including the xbox controller if you don't use xpad), but
steering you mount via keyboard works reasonably well.
Shooting while mounted works well, but a scoped weapon will not show the Telescopic
reticle. Iron sights work well.
A note on the forthcoming Yao Guai mod. The Yao Guai is a very powerful mount, fast and
able to climb very steep inclines. There will probably be a more extensive adventure to
acquire and to use the mesh/texture and sounds you will have to own fallout 3 and extract
some files from your copies BSA's. There will probably be the typical Yao Guai (based on
the brown bear) as well as options for a Kodiak & polar bear version.
In regards to the other mounts (centaur, ant soldier and queen, deathclaw) I don't have
any immediate plans to add them as I don't believe they fit well with the Mojave lore, but
if there enough requests to do so I will.
You have overheard talk at the entrance of westside, that Murphy's caravan had been hit
not an hour ago. They were northwest of westside, near Griffin Wares sacked caravan and
Horowitz farmstead when they were attacked.
Illyism's Rideable Creatures for New Vegas (original file at
http://fallout3nexus.com/downloads/file.php?id=3330). Ported by devinpatterson.
Rideable Creatures for NV requires NVSE (New Vegas Script Extender) located at
http://nvse.silverlock.org/ This mod was saved with ver v1.0 b7 of NVSE.
I was very disappointed when I found out New Vegas would not have horses and when I saw
rideable creatures for fallout 3 I thought it was a great mod. I spoke with Illyism and he
generously gave me permission to port it to New Vegas. Illyism's mod contained a;
* Brahmin
* Yao Guai
* Ant Soldier
* Centaur
* Ant Queen
* Deathclaw
Previously I was having trouble getting the mounts to work when there was more than one,
so I decided to release the mounts separately. I believe I have now solved the issue of
having more than one mount.
This mod includes Bubba the bighorner. This mod also uses Quetzlsacatanango's Qs Critters
Resource at http://www.newvegasnexus.com/downloads/file.php?id=41117. Quetzlsacatanango
kindly provided the pack nvrat and pack bighorner.
Bubba is significantly larger and faster than most bighorners and levels a little with
the player.
Also please keep in mind it takes about 5 minutes of in game riding time to achieve full
speed (you start at 50% speed).
In the future a rideable creatures Yao Guai mod will be released. I will also include the
orginal rideable creatures ported to NV in the optional files section. I'm also toying
with the idea of a larger faster rideable creatures brahmin (Black Bart, there is a
picture of him here; http://newvegasnexus.com/downloads/images/40027-2-1296533171.jpg) and
possibly other molerat variants (like a albino molerat similiar to Brain from FO2) or
additional behaviors to make the mount more interesting. Essentially this will depend on
feedback and what people want.
This mod is an early beta. Some points to keep in mind;
It is buggy, esp if you have an older ver of NVSE.
There is no 3rd person support (1st person only).
Mouse support is very poor (including the xbox controller if you don't use xpad), but
steering you mount via keyboard works reasonably well.
Shooting while mounted works well, but a scoped weapon will not show the Telescopic
reticle. Iron sights work well.
A note on the forthcoming Yao Guai mod. The Yao Guai is a very powerful mount, fast and
able to climb very steep inclines. There will probably be a more extensive adventure to
acquire and to use the mesh/texture and sounds you will have to own fallout 3 and extract
some files from your copies BSA's. There will probably be the typical Yao Guai (based on
the brown bear) as well as options for a Kodiak & polar bear version.
In regards to the other mounts (centaur, ant soldier and queen, deathclaw) I don't have
any immediate plans to add them as I don't believe they fit well with the Mojave lore, but
if there enough requests to do so I will.