Fallout New Vegas

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Delta5Angel

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Delta5Angel

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About this mod

Extensive modifcation to game to increase overall challenge, realism.

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This mod aims to create a much more challenging and realistic experience for players.

****New Meshes:*****
*new Metal ballistic impact
*Several modified shell casings for realism.
*Increased smoke from impacts on metal and gun firing.
*New missile trail and missile fire effects
*New explosion effect for missiles and a few other explosions.

******Tweaks:*****
*Head shot damage to both the player and all NPCs has been increased (greatly)
*Torso Damage to both the player and all NPCs has been increased (not as much as head shot, but still alot)
*Limb Damage is same as vanilla.
*Explosion Damage Massively increased, including enviroment ones, like car/truck/bus explosions
*most explosions knock back player and/or NPCs
*some explosions have has thier radius reduced for realism (missile/HE, and frag grenades)

*All NPCs seek cover better, and further, stay in cover for longer, leave cover less often.
*All NPCs search for enemies better, further and more often (makes sneaking harder).
*All NPCs Avoid threats like grenades more often, for longer and better.
*All NPCs can fight over greater distances and detect you at longer ranges.
*Both Player and NPC crippled effects are more severe, crippled legs make you run/walk slower, crippled arms make you much more inaccurate
and crippled torso "stagger" chance has been increased from 50% to 75%.
*A few adustments to leveling data, to make enemies but more equal in stats to the player. Very minimal changes.
*Player Carry Weight MASSIVELY reduced, can't carry more than 2-3 guns depending on type now.
*All purchase costs have been increased by 3x, this is because i felt that items were to easy to aquire - This change only effects buying, not selling :P.
*Ill effects of Hunger, Water needs, radiation and sleep needs have been increased.
*Overall Damage is normailzed for realism and challenge on all difficulty settings.
*Minor game setting tweaks for realism.
*Gun Impact visibility distance increased massively.
*Spent shell lifetime and amount limit massively increased.
*Damage inflicted by flamers increased (the burning effect)
*XP rewards tweaked for increased challenge (reduced somewhat for challenge)

****Notes:*****
This package is assorted into 4 esp modules, that can run all together (for the best experience) or independantly (for selecting what changes you want)

I've made this mod with compatibility in mind, and tried to keep conflicts to a minimum, for example, no weapon entries are changed.

This is still BETA, as I'm still working on it, so it may be a little iffy here and there, but I'd like feedback on how to improve it.

NOTICE:
Use all included Esp files for the entire experience i intended to create.

More details are in the readme file included with the package.

Note: Muzzle Flash change only effects those using the "miniguns Muzzle flash", i will add more later
So new flashes are used on:
Minigun
LMG
Assault Carbine
and a few others.


*****Changelog:*******
RealismCoreUpdate - Removed the annoying bad effects added, especially radiaiton sickness health drop :)
1.0 CarryweightandPriceChange - As per request to remove the changes to the carry wight and 3x price levels. download and replace as needed.
1.0 Inital Release (BETA)