Fallout New Vegas
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Imp of the Perverse

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Imp of the Perverse

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About this mod

Adds three craftable grenades, two craftable dart guns, and thirteen craftable dart gun ammos, including tranquilizer darts and a \"localized necrosis\" dart capable of crippling limbs. Dart guns are non-hitscan, which is kind of fun in and of itself. Grenades include the Cluster Grenade, Cazador in a Can, and Virulent Biogrenade.

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Dire Contraptions 1.1

by

Imp of the Perverse




Description
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This adds craftable weapons to the Mojave - three grenades, a dart rifle, dart pistol, and thirteen electromagnetic microflechette ammo types ranging from potent neurotoxins to exotic viruses to classic tranquilizer darts. Future updates will probably contain the scripted energy weapons I created for the Fallout 3 version of Powered Power Armor. For the time being, crafting the items does not require schematics.


Cluster Grenades: This one should put a smile on the face of former Team Fortress Classic players. Boom... boom-boom-boom-boom-boom. 'Nuf said.

Requirements:40 Explosives
Frag Grenade x 3
Scrap Metal x 1
Yield:1 Grenade


Cazador in a Can: Cazador egg + duct tape + jet = fun.

Requirements:50 Survival
Cazador Egg x 1
Duct Tape x 1
Jet x 1
Yield:1 Grenade


Virulent Biogrenade: Created after a brief Dragon Age binge, this genade infects its targets with a virus that gradually depletes their health for about 30 seconds. Any target that dies while infected will explode infecting those around it. Friendly fire possible.

Requirements:50 Science
Bloatfly Meat x 1
Prickly Pear Fruit x 1
Shot Glass x 1
Tin Can x 1
Dynamite x 1
Yield:1 Grenade


Plague Rat: Prefer to keep the biohazards at a safe distance? The Plague Rat fires a whole host of toxic, infected, all around nasty darts, but keeps things like the virulent biogrenade bug at scoped range rather than a stone's throw away.

Requirements: 40 Repair
Varmint Rifle x 1
Scrap Electronics x 1
Varmint Rifle Night Scope x 1
Yield:1 Dart Rifle


Mosquito: For those secret agent moments, a compact, silenced dart pistol. Perfect holdout weapon.

Requirements: 40 Repair
Silenced .22 Pistol x 1
Scrap Electronics x 1
Yield:1 Dart Pistol


Virulent EM Microflechettes: Electromagenetic microflechettes infected with the same awesome bug carried by the Virulent Biogrenade.

Requirements:50 Science
Bloatfly Meat x 1
Prickly Pear Fruit x 1
Small Energy Cell x 3
Case, 5.56mm x 12
Yield:12 Darts


Neurotoxin EM Microflechettes: Electromagenetic microflechettes coated in potent neurotoxin - causes 20 damage per second for 3 seconds.

Requirements:50 Science
Cazador Poison Gland x 1
Prickly Pear Fruit x 1
Small Energy Cell x 3
Case, 5.56mm x 12
Yield:12 Darts


Paralytic EM Microflechettes: Electromagenetic microflechettes coated in a paralytic compound. Paralyzes targets for 8 seconds.

Requirements:50 Science
Turbo x 1
Sugar Bombs x 1
Prickly Pear Fruit x 1
Small Energy Cell x 3
Case, 5.56mm x 12
Yield:12 Darts


Localized Necrosis EM Microflechettes: Electromagenetic microflechettes saturated with a potent hemotoxin. Destroys tissue near the impact point, crippling any limb hit.

Requirements:50 Science
Bark Scorpion Poison Gland x 1
Ultrajet x 1
Prickly Pear Fruit x 1
Small Energy Cell x 3
Case, 5.56mm x 12
Yield:12 Darts


Tranquilizer EM Microflechettes: What you've been waiting for. Electromagenetic microflechettes that will put hostile targets to sleep for 10 seconds, and non-alerted targets for 45 seconds.

Requirements:50 Science
Morphine x 4
Mantis Foreleg x 1
Prickly Pear Fruit x 1
Small Energy Cell x 3
Case, 5.56mm x 12
Yield:12 Darts


Trojan Horse EM Microflechettes: The only Electromagenetic microflechettes effective against robotic targets, these darts deliver a suite of cyberwarfare viruses. Effects include temporary deactivation, frenzied behavior, and outright meltdown. Will also cripple power armor. Chance of success is dependent upon the player's Science skill.

Requirements:50 Science
Scrap Electronics x 1
Sensor Module x 3
.22 LR Round x 12
Small Energy Cell x 12
Case, 5.56mm x 12
Yield:12 Darts


Apathy EM Microflechettes: Electromagenetic microflechettes coated with a mild tranquilizer and amnesiac agent. Will calm hostile targets for a short time.

Requirements:50 Science
Morphine x 2
Broc Flower x 3
Prickly Pear Fruit x 1
Small Energy Cell x 3
Case, 5.56mm x 12
Yield:12 Darts


Frenzy EM Microflechettes: Electromagenetic microflechettes coated with the distilled hellspawn of jet and psycho. Sends targets into a blind rage, attacking anything in sight.

Requirements:50 Science
Psycho x 3
Jet x 3
Prickly Pear Fruit x 1
Small Energy Cell x 3
Case, 5.56mm x 12
Yield:12 Darts


Mother Darkness EM Microflechettes: Electromagenetic microflechettes coated with the craftable poison Mother Darkness.

Requirements:50 Science
Mother Darkness Poison x 3
Prickly Pear Fruit x 1
Small Energy Cell x 3
Case, 5.56mm x 12
Yield:12 Darts


Bleak Venom EM Microflechettes: Electromagenetic microflechettes coated with the craftable poison Bleak Venom.

Requirements:50 Science
Bleak Venom x 3
Prickly Pear Fruit x 1
Small Energy Cell x 3
Case, 5.56mm x 12
Yield:12 Darts


Silver Sting EM Microflechettes: Electromagenetic microflechettes coated with the craftable poison Silver Sting.

Requirements:50 Science
Silver Sting x 3
Prickly Pear Fruit x 1
Small Energy Cell x 3
Case, 5.56mm x 12
Yield:12 Darts


Tremble EM Microflechettes: Electromagenetic microflechettes coated with the craftable poison Tremble.

Requirements:50 Science
Tremble x 3
Prickly Pear Fruit x 1
Small Energy Cell x 3
Case, 5.56mm x 12
Yield:12 Darts


Scorpion Grease Poison EM Microflechettes: Electromagenetic microflechettes infected with a pyrotechnic derivative of radscorpion venom.

Requirements:50 Science
Radscorpion Poison Gland x 3
Mole Rat Meat x 1
Prickly Pear Fruit x 1
Small Energy Cell x 3
Case, 5.56mm x 12
Yield:12 Darts




Installation
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Requires NVSE.


Load order is not particularly important.