Fallout New Vegas

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Corejob

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Corejob

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About this mod

The mod allows weapons to have select fire. Allows for semi, burst or automatic modes. Requires New Vegas Script Extender/

Requirements
Permissions and credits
Fallout New Vegas SelectFire Script 2.2
By Corejob

New version 2.2!!
Backward compatible with version 1.0

Fixed master dependency
Added 2 and 4 round burst, support for HK G11

This esm add the ability to convert any semi-automatic or fully automatic
rifle into a select fire weapon.

This esm requires New Vegas Script Extender!

Get it here: http://nvse.silverlock.org/

How to use this esm.

Simply drop this esm into your fallout data folder.

Open the weapon you wish to add in GECK as the active file. Make sure
that the SelectFire.esm is also selected.

NOTE: in order to open multiple master files you must edit GECKcustom.ini
Set bAllowMultipleMasterLoads=1

in Scripts (the pull down directly under the 'Name' field) select one
of the available scripts

SelectSemiAuto - for a two position selector between semi and full automatic
SelectSemi3Burst - for a two position selector betwenn semi and 3 round burst
selectSemi3BurstAuto - full 3 position selector: semi, burst and auto

SelectfireScript is deprecated and included for backward compatability
for weapon that use the SelectFire 1.0 script

NOTE!!

In the 'Game Data' tab set the 'Fire Rate' to some value other than 1.0000.
This is the number of shots the weapon can fire per second in automatic mode.
That is: Fire Rate equals rounds per minute/60. This must be set to the rate
you want while in full auto mode. It has no effect on semiautomatic mode.

Save.

In Game:

New Vegas Script Extender must be installed for this mod to work!
Equip the weapon.

Press the 'M' key to toggle between semi and automatic fire.

Thanks to kerededyh for his original scripts that heavily influenced
these.

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History:
==========
V2.2
12 february 2011
Fixed master dependency
added support for HK G11
Added 2 and 4 round burst option

V2.1
11 February 2011
Added support for differential rates of fire for AN-94 HK G11 and similar

V2.0
10 February 2011
Added support for
Semi - Auto
Semi - Burst
semi - Burst - Auto

Semi attack animatyion is captured and weapon is reset to the proper
attack animation when reset to semi-automatic

Burst feature works with any rate of fire. The correct 3 round burst
is fired whatever the rate of fire is set to.

V1.0
29 Jauray 2011
Released after testing as version 1

27 Jan 2011 Released first beta for external testing

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To do:
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Add support for grenade launchers