Fallout New Vegas

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Yukichigai

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Yukichigai

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About this mod

Fixes an issue where the Arizona Killer quest immediately fails if you\'ve mistakenly killed the unmarked Legion spy at Hoover Dam.

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This bug fix is included in Yukichigai's Unofficial Patch (YUP)
If you're looking for a single file that fixes all your bugs, why not give YUP a shot?

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First off, thanks a lot Nexus for auto-logging me out in between when I started typing this up and when I finished. I just lost about 15 minutes worth of typing. Aces. Absolute Aces. *vomit*

Anyway...


If you are playing a pro-Legion campaign it is possible that you may at some point show up at Hoover Dam with the intention of killing everyone there. Hey, why not? In the process of doing so it is likely that you will kill the unmarked Legion spy (identified only as Engineer) stationed there. The game doesn't bother to tell you this is A Very Bad Thing For The Legion, which it should, because doing so will make the Arizona Killer quest impossible to complete.

The problem is that when the spy dies a bunch of variables are set (and a whole bunch of NPCs called on to re-evaluate their AI packages). These variables are relevant during President Kimball's speech, but ONLY then, and decidedly not before. Because the Arizona Killer quest checks these variables while it runs (under the assumption that nothing will modify them until the appropriate time) the quest will fail almost immediately if the unmarked Legion spy has died.


This bugfix addresses this issue in two ways:

1) When the Legion spy dies, his script will ONLY set variables if President Kimball's speech quest (but not necessarily his speech) has been started. This will allow you to kill him beforehand without screwing anything up, while still allowing things to function as normal during the speech itself.

2) For people who have already mistakenly killed the spy, the Arizona Killer quest will manually reset all of the variables altered by the spy's death when you are first given the quest. For reference, this is done just a few lines above where the quest controlling Kimball's speech is activated; except for this bug, those variables are not even looked at until that quest is started.