Fallout New Vegas

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Created by

CIB

Uploaded by

c.i.b

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Safe to use

About this mod

Creature and weapon resources for modders to use in their mods

Requirements
Permissions and credits
PLAYABLE MODS

the bighorner human hybrids resource pack contains a small mod. The mod is really just a demo for the creatures, it has 1 friendly and 2 enemy bighorner human hybrids placed in the game, you can find the friendly one in jacobs town, an enemy one across the water from cottonwood cove and another near the devil's throat.

Install : Place the data folder in you fallout new vegas game directory.
Make sure to toggle archive invalidation using fallout mod manager.
If you're using the mod then tick the box for the BighornerHumanHybrids.esp in your mod manager.


Also check out Marz13's Creature addon mod which uses many of my resources http://www.newvegasnexus.com/downloads/file.php?id=39520






RESOURCE PACKS


Description : These are not mods, these are resources for modders to use in their mods, you do not need to ask my permission to use them in a mod, but please give me credit for my work if you do use them.

I will be adding more resources bit by bit over time.

Install : Place the data folder in you fallout new vegas game directory.

Warning: Glow level of glowing Creatures in my recource packs will change if you use any mods that change the Emmitance level in the game.




BIGHORNER HUMAN HYBRID RESOURCES PACK

There are a many meshes, textures and skeletons for the Bighorner Human Hybrids in this resource pack.

They are rigged to use the behemoth skeleton and animations.

The origional behemoth skeleton works fine with them, the edited skeletons change the body shape of the creatures.





BIGHORNERS RESOURCE PACK

It contains many edited textures, meshes and skeletons for the bighorners.





DEATHCLAW RESOURCE PACK

It contains many edited textures, meshes and skeletons for the Deathclaws






ROBOTS, ALIENS AND SUPERMUTANTS RESOURCE PACK

Robots, aliens and supermutants rigged to the human skeleton, there are hundreds of varient parts that can be mixed and matched as you please.




BEHEMOTHS RESOURCE PACK

It contains many meshes, textures and skeletons for legaly using behemoths in new vegas, to legaly use them i had to make new textures for them as this was all that was missing from the new vegas files, i made them look more like the new vegas supermutants than the original behemoths, i know there is no such thing as a west coast behemoth, but if people want to use them in mods then thats up to them, perhaps they could be an enclave experiment or something like that, the textures i made to replace the original body and armor textures are completly made from a combintaion of samples from the new vegas supermutant textures and are partly drawn by me, as such no part of the original textures were used, the bump maps and normal maps were then made from those textures in turn. I also added many new armor and other mesh parts to add more variety. The multiple different skeletons can be use to change the bodyshapes of the behemoths for even more variety.





WEAPONS RESOURCE PACK

Contains various weapon resources such as energy swords, a black gatling laser and glowing heavy flamers in various colours.