Fallout New Vegas

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JSnider193

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jsnider193

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About this mod

Conversion of WH40K Bolters and a Bolt Pistol for use in FNV.

Permissions and credits
NOTE: IF WANT TO KEEP STATUS AND SOME WEAPONS (MAY NOT WORK WITH NEW VERSION AS CHANGED MOST ITEMS AND FORMIDs) ALREADY HAVE CHANGE THE '3' IN THE NEW ESP TO A '1' AND OVERWRITE EXISTING ESP. Recommended that disable old V1 and use new V3 esp and find the weapons again .. up to the player.

Name : 40K Bolters.
Version : V3
Date : 20 AUG 2012
Catagory: Weapons
Author(s) : jsnider193
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INDEX
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--------Description

--------Detail

--------Location

--------Installation:
-----------Manual Installation

--------Uninstallation:
-----------Manual Uninstallation

--------Upgrade

--------Known issues and bugs

--------Incompatibilities

--------Contact

--------Credits

--------Tools Used

--------Legal and licensing

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Description:
------------
Conversion/Addition of WH40K Bolters and a Bolt Pistols for use in FNV.

Detail:
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General: Version 3.0 of this mod adds in eight (8) WH40K Bolters and four (4) Bolt Pistols for use by those players that enjoy an element of overkill and bloody mayhem. Using the mods (with permission) from FO3 I have adapted them for FNV and added in the new elements available with this engine (ironsights and ammo lists). Have not implemented a 50 cal version of this release, if folks want will provide.

Weapons: Eight different versions of the Bolter (with mods) and four Bolt Pistol (only a scope mod for these) have been incorporated with this mod and scattered around the FNV playing area (see Location data below).

Bolters Data:

Wolf/Black Bolter Data:
FormID: xxE929FB/xxEA4A2D
Cost: 23000/23000
Weight: 7/9
Health: 1500/1500
Use Data: Strength 8/9 and Small Guns Skill 70/70
Ammo/Clip: 30/30
Damage Base: 70/70
Damage/Sec: 455/550
Critical: 70/70
Crit % Mult: 0.75/2.75
Vats Cost: 15/15
Base Vats To-Hit: 45/45
Upgrades: Wolf (Scope Only) Basic/Black (Scope and Nano Fibers)

Red or Bloods Bolter Data:
FormID: xx0A7544
Cost: 26000
Weight: 7
Health:
Use Data: Strength 8 and Small Guns Skill 75
Ammo/Clip: 30
Damage Base: 75
Damage/Sec: 487
Critical: 75
Crit % Mult: 0.75
Vats Cost: 15
Base Vats To-Hit: 45
Upgrades: Scope Only

Grey or Legions Bolter Data:
FormID: xx0A7B14
Cost: 23000
Weight: 7
Health: 1500
Use Data: Strength 8 and Small Guns Skill 70
Ammo/Clip: 30
Damage Base: 80
Damage/Sec: 520
Critical: 70
Crit % Mult: 0.75
Vats Cost: 15
Base Vats To-Hit: 45
Upgrades: Scope and Nano Fibers

Alpha Legion Bolter Data:
FormID: xx0A7B15
Cost: 23000
Weight: 8
Health: 1500
Use Data: Strength 8 and Small Guns Skill 70
Ammo/Clip: 30
Damage Base: 70
Damage/Sec: 455
Critical: 70
Crit % Mult: 0.75
Vats Cost: 15
Base Vats To-Hit: 45
Upgrades: Scope and Long Barrel

Alpha Legion Brutal Bolter Data:
FormID: xx0A7E0E
Cost: 29000
Weight: 11
Health: 1100
Use Data: Strength 9 and Small Guns Skill 80
Ammo/Clip: 30
Damage Base: 70
Damage/Sec: 637
Critical: 90
Crit % Mult: 1.25
Vats Cost: 19
Base Vats To-Hit: 55
Upgrades: Long Barrel Plus already installed.

ORK Bolter Data:
FormID: xx0A7B16
Cost: 13000
Weight: 13
Health: 500
Use Data: Strength 7 and Small Guns Skill 70
Ammo/Clip: 24
Damage Base: 55
Damage/Sec: 286
Critical: 80
Crit % Mult: 0.75
Vats Cost: 18
Base Vats To-Hit: 45
Upgrades: ORK Gun Blade

Experimental Wolf Bolter Data: Note Fires 2 projectiles at a time (I hope).
FormID: xx0A6F87
Cost: 43000
Weight: 9
Health: 1200
Use Data: Strength 9 and Skill 90
Ammo/Clip: 50
Damage Base: 120
Damage/Sec: 780
Critical: 120
Crit % Mult: 0.75
Vats Cost: 19
Base Vats To-Hit: 45
Upgrades: None

Space Marine Bolt Pistol:
FormID: xxE91186
Cost: 17000
Health:900
Weight: 4
Use Data: Strength 6 and Small Gun Skill 65
Ammo/Clip: 15
Damage Base: 55
Damage/Sec: 109
Critical: 55
Crit % Mult: 0.75
Vats Cost: 11
Base Vats To-Hit: 45
Upgrades: Scope Only

Space Marine Officer Bolt Pistol:
FormID: xx0A7B12
Cost: 17500
Health:950
Weight: 4
Use Data: Strength 6 and Small Gun Skill 65
Ammo/Clip: 15
Damage Base: 65
Damage/Sec: 168
Critical: 55
Crit % Mult: 0.75
Vats Cost: 11
Base Vats To-Hit: 55
Upgrades: Scope Only

Chaos Marine Bolt Pistol:
FormID: xx0A7B11
Cost: 17000
Health:500
Weight: 5
Use Data: Strength 6 and Small Gun Skill 65
Ammo/Clip: 18
Damage Base: 60
Damage/Sec: 155
Critical: 60
Crit % Mult: 0.75
Vats Cost: 15
Base Vats To-Hit: 45
Upgrades: Scope Only

Sisters Bolt Pistol:
FormID: xx0A7B13
Cost: 19500
Health: 1050
Weight: 4
Automatic with Fire Rate=3
Use Data: Strength 6 and Small Gun Skill 65
Ammo/Clip: 21
Damage Base: 70
Damage/Sec: 174
Critical: 65
Crit % Mult: 0.75
Vats Cost: 11
Base Vats To-Hit: 55
Upgrades: Scope Only


Upgrades: Can be found in the wastes usually in the burned out hulks of what looks like crashed space vehicles. Additionally the dealer for ammo near Veronica will every now and then have a mod component, this is randomized and not 100%. The Ork upgrade is found in the same area tht will find the bolter .. not easy but it is there.

Ammunition: Created a List that contains four different varieties of bolt ammo for your destructive enjoyment. Increased where ammo can be found/bought (188 area, vendor near Veronica, Vault 21 Gift Shop, and Gun Runners) plus added to loot when kill fiends and some ghouls.


Standard Bolt Ammo FormID: xx004AD8
Bolt, High Velocity FormID: xx004AD9; Goes further faster and has a little stronger kick.
Bolt, High Explosive FormID: xx004ADA; Bigger boom when hits the target.
Bolt, Incendiary FormID: xx000DC0; Not only goes boom but creates a cook fire at the other end.

Repair: Uses Repair127SubmachineGun FLST. If folks feel something else is better/mor appropriate i'll be happy to change.


Location:
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The weapons (with ammo) are scattered in cases to different locations in FNV and are not available for purchase. You have to find them unless use the ~ and additem command.

Location 1: Wolf Bolter is located in the 'Great Khan Longhouse' where you find Papa Khan. Once in go to the kitchen and look on top of the frig.
Location 2: The Black colored bolter is located in the 'Storage Building' on top of Black Mountain. This is where Tabitha is and the building in question is that containing her broken robot. You will be sent there on a mission by the BoS.
Location 3: In crashed ship somewhere in the waste (I have lost it .. dang now where did I put the thing).
Location 4: The Experimental Bolter can be found in the 'Office of Aurelius of Phoenix' in Cottonwood Cove. It is also sitting on top of a frig.
Location 5: Space Marine Bolt Pistol is in the 'New Vegas Steel Mill' next to the desk when enter. This mill is near the road that divides the fiend territory from that of the NCR to the south/SW of NV proper.
Location 6: Kase is somewhere in the NCR mine not being worked because of the Deathclaws .. hint near Mama.
Location 7: Near Calville Bay will find a crashed space vessel that contains the Alpha Legion Bolter.
Location 8: Inside the Bison Steve Hotel will find the Officer version of a bolt pistol (in a kase).
Location 9: Another ship has crashed in the area where the BOS have their hidden bunker .. sun don't shine much .. contains the chaos marine bolt pistol.
Location 10: Inside Rocket Lab Basement can find the kase with the Sisters bolt pistol.
Location 11: Inside Dead Wind Cavern will find the grey legion bolter.
Location 12: On the path from the Khans rear area will find another crashed vessel that contains the Brutal, an Alpha Legion bolter.


---Installation:---
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Manual Installation:
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RAR file contains the esp and supporting folders (textures/meshes/sounds). Copy all into your 'DATA" folder in FNV AND enable the V3 esp. If using old V1 esp it is recommended that it be disabled/deleted and the player go after the new versions again as almost all F-IDs where changed with new revamp.


---Uninstallation:---
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Manual Uninstallation:
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As normal uncheck the appropriate esp in your loading mods. Of course all the unused ammo may blow up but I am sure you can duck fast.


Upgrade:
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V3: This version has added more Bolters into the game for a total of 8 and four (4) Bolt Pistols. If using older version just see note above in Installation section.

Known issues and bugs:
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Ironsight is off a tad .. somewhat intentional based on how these weapons work, up close and personnel.


Incompatabilities:
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None known at this time. If another mod placed an item where the cases or ships are then will have a whoops. If problems found during play please post a message so I can fix. If desire other looks also post and I will try to execute for player.


Contact:
--------
Leave a message here or send me a personnel


Credits:
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EdCase for mod WH40K_weapons_3pack-5581 and permission to use here.
TheOutlander' and 'sparky84' any thanks goes to them for this model.


Tools Used:
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Pyròs: GuideLines (http://newvegasnexus.com/downloads/file.php?id=40278)
NifScope (http://niftools.sourceforge.net/wiki/NifSkope)
GIMP (http://www.tesnexus.com/downloads/file.php?id=14920)
FoMM (http://www.newvegasnexus.com/downloads/file.php?id=36901/)
GECK (http://fallout.bethsoft.com/eng/downloads/geck.html)

Legal and licensing:
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You can modify, but give credit to those I have credited above.