About this mod
This mod adds Predators (Yautja) to an area high in the mountains. Latest Versions include Aliens or have just Aliens
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The current state of the mod for those new to downloading it is that it will only contain Aliens. The Predator portion of the mod is discontinued until further notice.
- Requirements
- Permissions and credits
- Changelogs
Version: .7.1 Beta
Date: 12/16/2010
Author(s): Draco856
Warning: Unless you are using a Pip-Boy replacer that moves the Pip-Boy off of the arm, it will clip when wearing the armor. I'm sorry, but there's nothing I can do about it. Using the Pip-Boy Readius mod found here on the Nexus will allow you to use your Pip-Boy when wearing the armor.
Current Mod State: Updated, Added new features to the Standalone Alien version as well as to the full version. Made the Alien and Predator version of the mod easier to install, no more need to mess with NIFs.
Description
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This mod adds Predators (Yautja) and Xenomorphs (Aliens) to New Vegas. They are located somewhere high in the Mountains near Jacobstown.
I may be expanding on this mod in the future, but I can't really add the location I want to, becuase I can't make a maze for the life of me. I would like to create something that's like the Pyramid in the first AvP movie, thats based in Antartica.
I give my permission to everyone and anyone who wishes to mod my ESP file, but as I don't have permission from TOXA01, the meshes and textures I have no permissions on. I just made an esp. This mod includes NO textures or meshes from the Fallout 3 Mod.
Requirements
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fLokii's "Aliens" mod for Fallout 3 located here:
http://fallout3nexus.com/downloads/file.php?id=13322
Installation Instructions
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Install everything exactly as it appears. Just instead of Fallout 3's DATA folder, it's Fallout: New Vegas's.
Alien Version Installation:
Place all files normally.
Folder Structure:
Data//Meshes//Aliens
Data//Textures//Aliens
Uninstallation Instructions
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Standalone Uninstallation:
Just remove the folders labeled "Aliens" from Meshes & Textures
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Simply remove the ESP file, and the folders labeled "Predators" in Meshes and Textures and "Predator" in Sound/fx/wpn
Incompatability
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None
Known Issues
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None, leave a comment if you find any
Change Log
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v7 Beta - Friday, July 8th, 2011:
Created a standalone version of the mod with just Xenomorphs.
v7.1 - Wednesday, July 20th, 2011:
Added Human-form Xenomorphs to the file, only 3 are in game next to the other Xenomorphs. Added a Xenomorph Bodysuit to be used by the player, should add a perk allowing you to walk among the Xenos without being attacked, the perk is removed after unequipping the armor. Restructured the mod to make it easier to install by just using fLokii's paths for the Aliens.
Credits
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Kelfke for bug reports and testing as I go along. Thanks.
Quetzlsacatanango for his "Q's Critters Resource" that gave me access to the Xenomorph mesh rigged to a human skeleton.
Philantrophy for the original Xeno mesh
fLokii for uploading the "Aliens" mod for Fallout 3
LHammonds for the Readme Generator this file was based on.
Licensing
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Free use of the ESP file in this archive. All other resources used by this mod are NOT free to use without explicit permission from the original authors listed in fLokii's readmes. Quetzlsacatanango's resources are free to use with credit as per his original readme.