Fallout New Vegas

About this mod

Expands on the Vanilla weapon mod system, adding in a wide variety of new modifications.

Requirements
Permissions and credits
Translations
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Changelogs
[size="4"]WME - Weapon Modification Expansion[/size]
==============
Version: 1.101
Date: 12/10/11
Author: Jonnyeah
===============

==========
Description
Installation
Uninstallation
Incompatibilities
Compatibilities
Weapon Mods
Bugs & Notes
Credits
Permissions
Change Log
===========

============
[size="3"]Description[/size]
=============
A massive expansion to the New Vegas weapon modification system, adding over 150 new modification options to the game.
Every standard gun has received the maximum number of possible mods, as have all but four Uniques. As a bonus, instead of removing mods from uniques, most have got minor stat boosts to reflect the mods they come with, and most use that extra room for some extra modding options.

Not enough? Being graphically inclined, every modification (that I've added) is visible on your weapon, be it tapered barrels, a recycler, or a Double Load Missile Launcher.

============
[size="3"]Installation[/size]
=============
1. Move the contents of the rar file to your /data folder.
2. Arrange your load order (using a mod manager), Weapon Mod Expansion.ESM near the top, Weapon Mod Expansion.ESP after other mods that change weapons.
3. May not be necessary, but using FNVedit to check for conflicts or create a merged patch is suggested.

In Game: You may want to check Chet's for a couple of in game notes as well as a free mod kit to get you started with WME. If you're using an existing save, you may also want to wait three days for merchants to refresh.

Migrating from WMX: No additional steps should be required, and you shouldn't need to "demod" your weapons, simply load WME instead of WMX.

===============
[size="3"]Uninstallation[/size]
================
1. Ditch Weapons with any non vanilla mods in a place they will never be found again.
2. Save your game.
3. Remove: the "WME" Folders in /textures/weapons/ and /meshes/weapons/ as well as Weapon Mod Expansion.ESM and Weapon Mod Expansion.ESP.

Optional: I've created a simple uninstaller that shows non vanilla mods as REMOVE, it can be found in the optional downloads.

==================
[size="3"]Incompatibilities[/size]
====================
Due to having to edit nearly every weapon's entry, WME will conflict with quite a few mods that alter the vanilla weapons. Loading WME after these mods will ensure none of the conflicts are fatal, however using FNVedit to check for conflicts or create a merged patch is a great idea.

================
[size="3"]Compatibilities[/size]
==================
WME is currently compatible with the following:

A Better That Gun - http://newvegasnexus.com/downloads/file.php?id=35634
Arenovalis Weapon Retexture Project - http://newvegasnexus.com/downloads/file.php?id=38285
Arwen's NV Realism Tweaks - http://newvegasnexus.com/downloads/file.php?id=34759
EVE - http://newvegasnexus.com/downloads/file.php?id=42666
FOOK - http://newvegasnexus.com/downloads/file.php?id=34684
RH Ironsights - http://newvegasnexus.com/downloads/file.php?id=35161
The 00 Commando - http://www.newvegasnexus.com/downloads/file.php?id=35681

Maintained Externally:
AG Supplementary Uniques (Makes use of WME kits opposed to just vanilla) - http://newvegasnexus.com/downloads/file.php?id=40000
Better Smoke and Ballistics (Excellent extra effects for ballistics) - http://www.newvegasnexus.com/downloads/file.php?id=38550
Big Big Boomer (Big Big Boomer Replacer) - http://newvegasnexus.com/downloads/file.php?id=39600
Estuines M9 for 9mm Pistol (9mm Pistol replacement) - http://newvegasnexus.com/downloads/file.php?id=39421
Expansion Vendors (More vendors, some who sell a bunch of weapon mods) - http://www.newvegasnexus.com/downloads/file.php?id=37453
Improved Sound FX v082 (Replacement weapon sounds) - http://newvegasnexus.com/downloads/file.php?id=35293
Mail Order Catalogs (Order weapons/mods/ammo via catalogue) - http://newvegasnexus.com/downloads/file.php?id=39490
Mod Looting (Weapon mods added to loot lists, similar to WMX)- http://newvegasnexus.com/downloads/file.php?id=39592
Project Nevada (More mods for PN's weapons) - http://newvegasnexus.com/downloads/file.php?id=42363
Recipes for Weapon Mods (Crafting Recipes for every weapon mod in the game) - http://newvegasnexus.com/downloads/file.php?id=36741
Weapon Mod Vending Machine (Purchase various weapon mods, at a price hike of course) - http://newvegasnexus.com/downloads/file.php?id=41267
WME - AWOP Compatibility Patch (WME mod kits on WoP M weapons) - http://newvegasnexus.com/downloads/file.php?id=42218

Honorable mention:
Classic Fallout Weapons - New Vegas - http://newvegasnexus.com/downloads/file.php?id=37002 - No patches needed, although a few of the vanilla mod kits I didn't touch have been renamed.

==============
[size="3"]Weapon Mods[/size]
===============
[size="2"]Current count of new options: 173[/size]

*Added by WME
**Unique Only, not going to find it on vendors.
Be sure to double check the vanilla mods too if in doubt, some of them have been repurposed.


---[size="2"]Pistols & SMGs[/size]---

--.357 Magnum Revolver--
.357 Revolver HD Cylinder - Increases condition (+50%).
.357 Reovler Long Barrel - Increases damage (+3).
*Revolver Vegas Grip - Increases rate of fire.
--Lucky--
*Revolver Scope - Adds a short-range scope.
*Revolver Vegas Grip - Increases rate of fire.
*Secret mod!

--.44 Magnum Revolver--
.44 Revolver Heavy Frame - Increases condition (+50%)
Revolver Scope - Adds a short-range scope.
*.44 Revolver Silencer - Questions practicality.
--Mysterious Magnum --
*Revolver Scope - Adds a short-range scope.
*.44 Revolver Silencer - Questions practicality.
**Mysterious Mod Kit - Increases damage (+?).

--9mm Pistol--
9mm Pistol Extended Magazine - Increases ammunition capacity (+7).
9mm Pistol Scope - Adds short-range scope.
*9mm Silencer - Silences weapon.
--Maria--
*9mm Pistol Extended Magazine - Increases ammunition capacity (+7).
*9mm Silencer - Silences weapon.
*Laser Sight - Increases accuracy.

--9mm Submachine Gun--
9mm SMG Drums - Increases ammunition capacity (+30).
9mm SMG Light Bolt - Increases rate of fire.
*9mm Silencer - Silences weapon.
--Vance's 9mm Submachine Gun--
*9mm Silencer - Silences weapon.
*SMG Scope - Adds short-range scope.
**Vance's Missing 9mm Stock - Decreases spread.

--10mm Pistol--
10mm Pistol Extended Mags - Increases ammunition capacity (+4).
Laser Sight - Increases accuracy.
10mm Pistol Silencer - Silences weapon.

--10mm Submachine Gun--
10mm SMG Extended Mags - Increases ammunition capacity (+10).
10mm SMG Recoil Compensator -Decreases spread.
*SMG Scope - Adds short-range scope.

--12.7mm Pistol--
12.7mm Silencer - Silences weapon.
*12.7mm Pistol Extended Mags - Increases ammunition capacity (+3).
*Laser Sight - Increases accuracy.

--12.7mm Submachine Gun--
12.7mm Silencer - Silences weapon.
*12.7mm SMG Ext. Magazine - Increases ammunition capacity (+9).
*Replacement Sight - Increases accuracy.

--Hunting Revolver--
*.45-70 Revolver HD Cylinder - Increases condition (+50%).
*.45-70 Revolver Long Barrel - Increases damage (+3).
*Revolver Vegas Grip - Increases rate of fire.
--Ranger Sequoia--
*.45-70 Revolver HD Cylinder - Increases condition (+33%).
*.45-70 Revolver Long Barrel - Increases damage (+5).
*Laser Sight - Increases accuracy.

--Silenced .22 Pistol--
*.22 Pistol Extended Mags - Increases ammunition capacity (+4).
*.22 Pistol Custom Trigger - Increases rate of fire.
*Laser Sight - Increases accuracy.

--Silenced .22 SMG--
Sil. .22 SMG Exp. Drums - Increases ammunition capacity (+60).
*Silenced .22 SMG Extended Barrel - Increases damage (+2).
*Laser Sight - Increases accuracy.

----That Gun--
*5.56mm Suppressor - Reduces weapon noise.
*Revolver Scope - Adds a short-range scope.
**That Gun Second Trigger - Increases accuracy.


---[size="2"]Shotguns[/size]---

--Caravan Shotgun--
*20 Ga Shotgun Choke - Decreases spread.
*20 Ga Shotgun Extended Barrel - Increases damage (+4)
*Replacement Sight - Increases accuracy.

--Hunting Shotgun--
12 Ga Shotgun Choke - Decereases spread.
Hunting Shotgun Long Tube - Increases ammunition capacity (+3).
*Hunting Shotgun Supressor - Reduces weapon noise.
--Dinner Bell--
*Hunting Shotgun Long Tube - Increases ammunition capacity (+3).
*Hunting Shotgun Supressor - Reduces weapon noise.
*Mid-Range Rifle Scope - Adds a mid-range scope.

--Lever-Action Shotgun--
*20 Ga Shotgun Choke - Decreases spread.
*20 Ga Shotgun Extended Barrel - Increases damage (+4)
*Lever-Action Shotgun Long Tube - Increases ammunition capacity (+2).

--Riot Shotgun--
*12 Ga Shotgun Choke - Decereases spread.
*Riot Shotgun Large Drum - Increases ammunition capacity (+6).
*Riot Shotgun Light Bolts - Increases rate of fire.

--Sawed-Off Shotgun--
*Sawed-Off Shotgun Oak Stock - Reduces weight (-1).
*Sawed-Off Shotgun Tapered Barrels - Decreases spread.
*Replacement Sight - Increases accuracy.
--Big Boomer--
*Sawed-Off Shotgun Oak Stock - Reduces weight (-1).
*Sawed-Off Shotgun Tapered Barrels - Decreases spread.
*Replacement Sight - Increases accuracy.

--Single Shotgun--
*20 Ga Shotgun Choke - Decreases spread.
*20 Ga Shotgun Extended Barrel - Increases damage (+4)
*Replacement Sight - Increases accuracy.


---[size="2"]Rifles[/size]---

--Anti-Material Rifle--
*Anti-Material Rifle Extended Mags - Increases ammunition capacity (+3).
*Anti-Material Rifle Supressor - Reduces weapon noise.
*Replacement Scope - Increases scope zoom level.

--Assault Carbine--
Assault Carbine Extended Magazines - Increases ammunition capacity (+6).
*Assault Carbine Suppressor - Reduces weapon noise.
*Replacement Sight - Increases accuracy.

--BB Gun--
*Super
*Secret
*Sorry
--Abilene Kid LE BB Gun--
*Still
*Super
*Secret

--Brush Gun--
Brush Gun Forged Receiver - Increases condition (+50%).
*Brush Gun Long Tube - Increases ammunition capacity (+2).
*Mid-Range Rifle Scope - Adds a mid-range scope.

--Cowboy Repeater--
Cby. Rep. Custom Action - Increases rate of fire.
Cby. Rep. Long Tube - Increases ammunition capacity (+4).
Cby. Rep. Maple Stock - Decreases weight (-1.5)
--La Longue Carabine--
*Cby. Rep. Custom Action - Increases rate of fire.
*Cby. Rep. Long Tube - Increases ammunition capacity (+4).
*Replacement Scope - Increases scope zoom level.

--Hunting Rifle--
Hunting Rifle Custom Action - Increases rate of fire.
Hunting Rifle Extended Mag - Increases ammunition capacity (+5).
Long-Range Rifle Scope - Adds long-range scope.

--Light Machine Gun--
Light MG Expanded Drums - Increases ammunition capacity (+110).
*Light Machine Gun Recoil Compensator - Decreases spread.
*Laser Sight - Increases accuracy.

--Marksman Carbine--
*5.56mm Suppressor - Reduces weapon noise.
*Marksman Carbine Extended Magazines - Increases ammunition capacity (+6).
*Replacement Scope - Increases scope zoom level.
--All American--
*5.56mm Suppressor - Reduces weapon noise.
*Marksman Carbine Extended Magazines - Increases ammunition capacity (+6).
*Replacement Scope - Increases scope zoom level.

--Service Rifle--
*Bayonet - Increases accuracy.
Service Rifle Forged Receiver - Increases condition (+50%).
Service Rifle Upgraded Springs - Increases rate of fire.

--Sniper Rifle--
Sniper Rifle Carbon Fiber Parts - Decreases weight (-5).
Sniper Rifle Suppressor - Reduces weapon noise.
*Sniper Rifle Extended Mags - Increases ammunition capacity (+3).
--Gobi Campaign Scout Rifle--
*Sniper Rifle Extended Mags - Increases ammunition capacity (+3).
*Sniper Rifle Suppressor - Reduces weapon noise.
**Standard Sniper Rifle Barrel - Increases damage (+4).

--This Machine--
*Bayonet - Increases accuracy.
*Long-Range Rifle Scope - Adds long-range scope.
**This Machine Stock Saddle - Increases rate of fire.

--Trail Carbine--
Mid-Range Rifle Scope - Adds a mid-range scope.
*Trail Carbine Forged Receiver - Increases condition (+50%).
*Trail Carbine Laminate Stock - Decreases weight (-2).

--Varmint Rifle--
5.56mm Suppressor - Reduces weapon noise.
Varmint Rifle Extended Mags - Increases ammunition capacity (+3).
Varmint Rifle Night Scope - Adds long-range night scope.
--Ratslayer--
*Looks fully modded to me
*But
*I added three random mods


---[size="2"]Big Ballistic, Explosives & Flame[/size]---

--Fat Man--
Fat Man Little Boy Kit - Decreases weight (50%)
*Fat Man Enh. Pneumatics - Increases projectile range.
*Missile Launcher Guidance System - Decreases spread.

--Flamer--
Expanded Fuel Tanks - Increases ammunition capacity (+50%).
*Fuel Additive - Increases damage.
*Flamer H.V. Nozzle - Increases fire speed.

--Incinerator--
*Expanded Fuel Tanks - Increases ammunition capacity (+50%).
*Fuel Additive - Increases damage.
*Incinerator High Velocity Hose - Increases projectile speed.
--Heavy Incinerator--
*Expanded Fuel Tanks - Increases ammunition capacity (+50%).
*Fuel Additive - Increases damage.
*Incinerator High Velocity Hose - Increases projectile speed.

--Grenade Launcher--
*Grenade Rifle Long Barrel - Increases range (+100%).
*Grenade Rifle Rifling - Decreases spread.
*Grenade Launcher Rplc. Pump - Increases rate of fire.

--Grenade Machinegun--
Grenade MG High-Speed Kit - Increases rate of fire.
*Grenade M.G. Firmware Update - Decreases spread.
*Grenade M.G. Long Barrel - Increases range (+100%).
--Mercy--
*Grenade MG High-Speed Kit - Increases rate of fire.
*Grenade M.G. Firmware Update - Decreases spread.
*Grenade M.G. Long Barrel - Increases range (+100%).

--Grenade Rifle--
Grenade Rifle Long Barrel - Increases range (+100%).
*Grenade Rifle Rifling - Decreases spread.
*Grenade Rifle Birch Stock - Decreases weight (-1).
--Thump-Thump--
*Grenade Rifle Rifling - Decreases spread.

--Minigun--
Minigun Damped Subframe - Reduces spread.
Minigun High-Speed Motor - Increases rate of fire.
*Laser Sight - Increases accuracy.
--CZ57 Avenger--
*Minigun Damped Subframe - Reduces spread.
*Laser Sight - Increases accuracy.
**Minigun Ammo Pack - Doubles ammunition capactiy.

--Missile Launcher--
Missile Launcher Guidance System - Decreases spread.
*Missile Launcher Double Load - Increases ammunition capacity (+1).
*Missile Launcher Magnetic Accelerator - Increases missile speed.
--Annabelle--
*Missile Launcher Double Load - Increases ammunition capacity (+1).
*Missile Launcher Magnetic Accelerator - Increases missile speed.


---[size="2"]Laser[/size]---

--Gatling Laser--
Gatling Laser Carbon Fiber Frame - Decreases weight (50%).
Gatling Laser Focus Optics - Increases damage (+3).
*Auto-Laser Recycler - Replenishes ammunition (1/4 shots).

--Laser Pistol--
*Extended Energy Cell - Increases ammunition capacity (+50%).
*Laser Focus Optics - Increases damage (+2).
*Laser Pistol Scope - Adds a short-range scope.
--Pew Pew--
*Extended Energy Cell - Increases ammunition capacity (+50%).
*Laser Focus Optics - Increases damage (+7).
*Laser Pistol Scope - Adds a short-range scope.

--Laser RCW--
Auto-Laser Recycler - Replenishes ammunition (1/4 shots).
*Laser Beam Splitter - Creates two beams that together do increased damage (+30%).
*Laser Sight - Increases Accuracy.

--Laser Rifle--
Laser Beam Splitter - Creates two beams that together do increased damage (+30%).
Laser Focus Optics - Increases damage (+4).
Laser Rifle Scope - Adds long-range scope.
--AER14 Prototype--
*Laser Beam Splitter - Creates two beams that together do increased damage (+30%).
*Laser Focus Optics - Increases damage (+4).
*Laser Rifle Scope - Adds long-range scope.

--Recharger Pistol--
*Laser Beam Splitter - Creates two beams that together do increased damage (+30%).
*Laser Focus Optics - Increases damage (+2).
*Laser Pistol Scope - Adds a short-range scope.

--Recharger Rifle--
*Laser Focus Optics - Increases damage (+4).
*Laser Rifle Scope - Adds long-range scope.
*Recharger Rifle Expanded Capacitors - Increases ammunition capacity (+8).

--Tri-beam Laser Rifle--
*Extended Microfusion Cell - Increases ammunition capacity (+50%).
*Laser Sight - Increases accuracy.
*Tri-Beam Laser Rifle Quick Delivery System - Increases rate of fire.


---[size="2"]Plasma[/size]---

--Multiplas--
*Extended Microfusion Cell - Increases ammunition capacity (+50%).
*HS Electrode - Increases rate of fire.
*Multiplas Forged Frame - Increases condition (+50%).

--Plasma Caster--
HS Electrode - Increases rate of fire.
*Plasma Caster Stabilizer - Decreases spread.
*Plasma Caster Vented Frame - Increases condition (+50%).

--Plasma Defender--
*Extended Energy Cell - Increases ammunition capacity (+50%).
*Laser Sight - Increases accuracy.
*Plasma Defender HS Electrode - Increases rate of fire.

--Plasma Pistol--
*Extended Energy Cell - Increases ammunition capacity (+50%).
*Plasma Magnetic Accelerator - Increases speed of plasma projectiles.
*Plasma Pistol Injection Amplifier - Increases damage (+5).

--Plasma Rifle--
Plasma Magnetic Accelerator - Increases speed of plasma projectiles.
*Extended Microfusion Cell - Increases ammunition capacity (+50%).
*HS Electrode - Increases rate of fire.
--Q-35 Matter Modulator--
*Plasma Magnetic Accelerator - Increases speed of plasma projectiles.
*Extended Microfusion Cell - Increases ammunition capacity (+50%).
*HS Electrode - Increases rate of fire.


---[size="2"]Other[/size]---

--Alien Blaster--
*Laser Pistol Scope - Adds a short-range scope.
**Alien Device - Replenishes ammunition.
**Alien Device - Increases speed of projectiles.

--Gauss Rifle--
*Gauss Rifle Expanded Cell Capacity - Doubles ammunition capacity.
*Gauss Rifle Recycler - Replenishes ammunition.
*Gauss Rifle Voltage Regulater - Increases damage (+6).
--YCS/186--
*Gauss Rifle Expanded Cell Capacity - Doubles ammunition capacity.
*Gauss Rifle Recycler - Replenishes ammunition.
*Gauss Rifle Voltage Regulater - Increases damage (+7).

--Pulse Gun--
*Extended Energy Cell - Increases ammunition capacity (+50%).
*Laser Pistol Scope - Adds a short-range scope.
**Pulse Gun Quick Charge - Increases rate of fire.

--Tesla Cannon--
*Tesla Cannon Expanded Cell System - Increases ammunition capacity (+50%).
*Tesla Cannon Scope - Adds a mid-range scope.
*Tesla Cannon Valve Amplifier - Increases damage (+10).
--Tesla Beaton Prototype--
*Tesla Cannon Expanded Cell System - Increases ammunition capacity (+50%).
*Tesla Cannon Scope - Adds a mid-range scope.
*Tesla Cannon Valve Amplifier - Increases damage (+15).


---[size="2"]"Retained" Unique Mod kits[/size]---
For those who are curios, a list of stuff I left on uniques.
Stats have been tweaked to reflect these mods more accurately when necessary.

--Annabelle--
Missile Launcher Guidance System - Decreases spread.

--CZ57 Avenger--
Minigun High-Speed Motor - Increases rate of fire.

--Dinner Bell--
12 Ga Shotgun Choke - Decereases spread.

--Gobi Campaign Scout Rifle--
Sniper Rifle Carbon Fiber Parts - Decreases weight.

--Lucky--
.357 Revolver HD Cylinder - Increases condition.
.357 Reovler Long Barrel - Increases damage).
*Revolver Vegas Grip - Increases rate of fire.

--Mysterious Magnum --
.44 Revolver Heavy Frame - Increases condition.

--Ratslayer--
5.56mm Suppressor - Reduces weapon noise.
Varmint Rifle Extended Mags - Increases ammunition capacity.
Varmint Rifle Night Scope - Adds long-range night scope.

--Thump-Thump--
Grenade Rifle Long Barrel - Increases range.
*Grenade Rifle Birch Stock - Decreases weight.

--Vance's 9mm Submachine Gun--
9mm SMG Drums - Increases ammunition capacity
9mm SMG Light Bolt - Increases rate of fire.

===============
[size="3"]Bugs & Notes[/size]
================
If you think a mod is dumb and have a better idea, feel free to toss me a PM. If I like it, I'll probably do it.


Crashing on load.
-Common reason would be you have the .esp loading, but not the .esm.
-You may also be using an older version of FO:NV, which is having problems reading the newer plugin versions. A simple update of FO:NV will fix this.


I added a mod to my weapon, but all I get is a red !.
--Make sure you've installed the mod correctly, and that your data folder contains /meshes/weapons/wme.

I can't apply new mods to this/these weapons.
--Load Weapon Mod Expansion.esp later in your load order.

I can't find the new mods on any of the vendors!
--You'll need to wait three days for the vendors to refresh their inventory before the new items can show up. They've been put in rotation though, so you may end up with bad luck and only see vanilla mods, try a few vendors. If it still isn't working, try moving the mod later in your load order.

Speed Loaders keeps showing up after equipping/holstering my weapon
Laser pointer visual isn't there when I equip my weapon
Other random parts are there/not there/not glowing.
Flamers, gatling laser, etc are there when they shouldn't be.
--If you changed your armor, try re-equipping the weapon.
--If you're using a pip-boy remover(including Readius), bind your weapon to a hotkey to re-equip it without entering your pipboy.

Companions will not show their weapon mods, this is a Vanilla issue and not something I can fix at the moment. It should be noted however that the mods effects will still be active.

Weapon mods currently can not be removed from weapons. This is due to limitations in both GECK and NVSE, when it can be done, I'll definitely be looking into it.

The .44 Magnum getting a silencer and or suppressor is unrealistic!
Somewhat, although I did edit the cylinder a bit when the silencer is on to take out the gap, and ensured the casings were covering the other end.

If you find any other bugs, please report them in comments and I'll see what I can do.

=======
[size="3"]Credits[/size]
=========
-Obsidian Entertainment for building a great weapon mod system, and not really using it.
-Apocalypticgirl, Marz13, SteGab1979 for testing and suggestions.
-Cabal - Help on the 9mm Silencer textures.
-dDefinder1 - AMR Supressor sounds
-joefoxx - Rifle Accuracy fix
-LordInquisitor - Corrected Laser Rifle Mesh, Bayonet Mesh/Texture, Riot Shotgun Drum base mesh.
-weijiesen - Alien Blaster Recycler base mesh.
-WilliamSea - Fixed Laser Pistol Reload & Jam animations from Fallout 3.

=============
[size="3"]Permissions[/size]
===============
Modifications/Improvements - Feel free to modify this as you see fit, credit is required, notice is appreciated.
Compatibility Patches - Notice required so I can keep track of everything.
Using Meshes/Textures - Request permission, you'll probably get it.
Localization Patches - No credit, notice, or permission required.

=============
[size="3"]Change Log[/size]
==============
Version 1.101 (12/10/11)
-New sounds for the suppressed AMR
-Added some mod kits for use in GRA patches.
-included joefoxx's rifle accuracy fix I meant to ages ago.

Version 1.1 (26/09/11)
-Riot Shotgun's Bayonet removed, Light Bolt Added
-Lucky's Laser Sight replaced with a Scope
-Various mods tweaked or redone (~32)
-4 Secret mods added to uniques that didn't need them for the sake of modding.

Version 1.094 (09/07/11)
-Mesh Tweaks for Laser Pistol Mods
-Mesh Tweaks for Pew Pew Mods
-Mesh Tweaks for Tri-Beam Mods
-Support for the 1.4 patch
-Beam Splitters put back into action, cause they finally work.
-Random bug fixes.
-BB Gun mods

Version 1.091 (04/28/11)
-Another small update. Repriced all mod kits, few more balance tweaks.

Version 1.09 (04/26/11)
-Minor update to include the newest patches changes, as well as a few balance tweaks.

Version 1.08 (17/03/11)
-13 mods have had their meshes tweaked or redesigned.
-Plasma Pistol's glass fixed, it was way more complicated than it should have been.
-12.7mm SMG Laser Sight switch to Replacement Sight
-Plasma Pistol and Pulse Gun utilize ironsights correctly
-Q-35 base mesh editted for a bit more visibility while using ironsights.
-Bugfixes for: .357 Revolver, Plasma Defender, Pulse Gun

Version 1.07 (04/02/11)
-Introductory Package added to Chet's
-La Longue can now be modded with a Custom Action
-Final Alien Blaster mod was added
-All Revolvers and weapon with packs have had proper ground objects made up
-Standard scoped ranges, some got boosted up, some went down.
-Few mod kit balance tweaks
-Changed the beam splitter temp effect again.
-Brought Weapons up to date with community bug fix comp 1.06
-A few visual tweaks for some mods
-Animated the AER proto's mesh.

Version 1.06 (19/01/11)
-1 removed Mod
-19 New Mods
-New meshes for quite a few mods, all of which I'm pretty sure are better.
-Several modifications have been vastly optimized. Some people may notice a sizable gain in FPS on some weapons, with very little visual loss.
-Tweaked unique stats a bit more
-5 New Mod Kits
-1 New Unique Mod Kit
-Renamed a few Mod Kits
-Added some Mod Kits into level lists that had been missed
-Mick and Torres should now sell mod kits (Vanilla Bug Fix)

Version 1.05 (24/12/10)
-20 New Mods
-A few changed mods
-8 New Mod Kits
-3 New Unique Mod Kits
-Renamed a few Mod Kits
-Revamped a few meshes
-A few mesh fixes(vanilla and mine)
-Added Unique Spoilers to the Helpful list

Version 1.04 (14/12/10)
-Added mods to the other Anti-Material Rifle
-Fixed q-35's Mag. Acc. sights.
-Fixed a whole in the .44 Mag's silencer.
-Lowered this machine's scope zoom a bit
-Lowered Fat Man Enh. Pneumatics a bit to compensate for the massive boost from the patch.
-Put a bunch of values to their new vanilla values.

Version 1.03 (9/12/10)
-Renamed a few Mods, cut a few more.
-5 New modding options
-Tweaked this machine's bayonet effect.
-Changed the LASG's Second Trigger to a long barrel, makes more sense and saves on arms
-Put a missing IS back on.
-Fixed up the .44 Mag's IS getting the wrong texture
-Made a slight change to the .44 Mag while silenced.
-Made a helpful list.

Version 1.02 (1/12/10)
-Tweaked a few meshes.
-Attached the Fat Man Guidance, I'm great at testing.
-Added mods to a few vendors, and more to a few.
-4 New mods
-Changed laser sight colours to green on laser weapons to help out low int chars.
-Changed laser sights colours on a few uniques to make em stand out a bit more.

Version 1.01 (26/11/10)
- Changed Laser Pistols back to their Vanilla, no IS versions.

Version 1.0 (26/11/10)
- Official Release