Fallout New Vegas

About this mod

More Perks Mod (MPM) adds more than +120 Perks/Traits. Customize your characters with unique, creative, fun and whacky abilities.

More Perks for DLCs are also available. Enhance your DLC experience with MPM today!

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • Portuguese
  • Polish
  • German
  • French
Mirrors
Changelogs
Donations
( To use the latest version of MPM series, you have to download the 1.4 official patch. )


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[size="1"]Name: More Perks Mod (MPM for abbreviation)
Author: Kyung-Bum Lee
Version: 2.4.6
Requirement: Fallout NV.esm (1.4 Official Patch)
Date: July 16th 2012
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More Perks from Fallout 3 continues in New Vegas!

If you come across a problem, first look at the perk details in datamore perksperk details folder, all perks have each of thier own perk detail.txt and the file includes specific condition and script and some abilities that are now shown in the little perk description screen.

Thank you and enjoy.

German Translation
Russian Translation
Chinese Translation
French Translation

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Last Announcement (7/9/2012)

- 2.4.6 is the final version. I will not update this mod anymore.
- Will there be More Perks for Lonesome Road?
=> It is integrated into Deserter's Fortress


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Table of Content

1) Installation/Uninstallation Procedure
2) Perk Characteristics
3a) More Traits for New Vegas
3c) More Perks for New Vegas
3d) More Perks for Companions
3e) More Perks for Dead Money DLC
3f) More Perks for Honest Hearts DLC
3g) More Perks for Old World Blues DLC
4) Version History
5) Credits
6) List of Contributors
7) License/Contact

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1) Installation/Uninstallation Procedure.

I) Installation Procedure

a) Patch your game to the latest version. (1.4 is the latest as of July 2012)
a) Download the More Perks Version.2.4.5.7z (and other plugins)
c) You will need unzipping applications such as 7zip or WinRar to extract the contents.
d) After the full installation, copy the entire contents in ..fallout new vegasdata
e) First copy the Main Master File with all the contents, and then override with ALL update contents.
f) Run the Fallout NV launcher or Mod Manager and load the More Perks.esm and More Perks Update.esp
g) If bInvalidateOlderFiles=0, set it to bInvalidateOlderFiles=1 in fallout.ini
(Fallout NV has set it to 1 as default, so if you didn't alter the fallout.ini before, you are set to go.)
(All the critical documents are installed at ..fallout new vegasdataMore Perks Documentation)

II) Uninstallation Procedure

a) Unload More Perks.esp by using Fallout NV Launcher or Mod Manager.
c) Delete the following content:
..fallout new vegasdatameshesMore Perks
..fallout new vegasdatatexturesMore Perks
..fallout new vegasdatasoundvoiceMore Perks
..fallout new vegasdatasoundfxMore Perks
..fallout new vegasdataMore Perks Documentation
..fallout new vegasdataMore Perks.esm
..fallout new vegasdataMore Perks Update.esp
d) Leave a comment explaining what was wrong with this mod.

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2) Perk Characteristics

(Passive) = The effect is on all the time.
(Activate) = Player can activate this talent by pressing E button
(default). Most of the Activate perks require player to be sneaking.
(Craft) = Adds Blueprints to the workbench or campfire.
(Permanent) = This perk cannot be reverted by using console command "Player.Removeperk"
(Upon Drinking) = This perk requires player to drink alcohol drink.
(Upon Taking Cateye) = This perk requires player to use a cateye.
(During Invisibility)= During invisibility via this mod or vanilla Fallout NV.esm
(Item) = Player receives a primary item and all effect occurs through the item.
(One-Time Only) = Event happens only once.
(Toggle) = Player triggers this event and controls the event.
(VATS) = The effect is only available via VATS.

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3a) More Traits for New Vegas (Ver.1.1.5)

- High Value Target (Passive) (ID: D2EE01)
-> You have been marked by the most vicious mercenary group. Occassionally, a group of deadly assassins will ambush you when you least expect it.

- Born to be Wild (Craft) (ID: D2EE02)
-> You are easily addicted to chems. Fortunately, you can craft any common chem from the Campfire.

- Glutton (Passive) (ID: D2EE03)
-> When you are eating, your overall damage is increased by 10%. However, when you are not eating, you take 10% more damage.

- Banned for Life (Permanent) (ID: D2EE04)
-> You've been vilified by the major factions of the Mojave. Because of this, you now have 2 raider companions.

- Diabetic (Passive) (ID: D2EE05)
-> You are careful with food and medicine. Your medicine skill and survival skill are increased by +5 each. However, you recover 10% less health from food and medicine.

- Ne'er-Do-Well (Passive) (ID: D2EE06)
-> Your companions make up for your lack of combat skills. All your companions have +25 Combat Skills and you have -25 Combat Skills.

- Ranger with a Big Iron (Passive) (ID: D2EE07)
-> You won't be the 21st with the Big Iron on your hip. Your Agility is increased by +1 but you take more critical damage from raiders such as Fiends and Powder Gangers.

- Fake Physician (One-Time Only) (ID: D2EE08)
-> You receive a set of medical items at the cost of your karma.

- Bring it On! (Passive) (ID: D2EE09)
-> You either kill fast or die early. Both you and your enemy's damage threshold are reduced by 5.

- Tribal (Passive) (ID: D2EE10)
-> You deal +5 Unarmed and Melee Damages but your Gun, Explosives and Energy Weapons Skills are reduced by -5 each.

- Conduit of Radiation (Passive) (ID: D2EE11)
-> You become increasingly irradiated even when you are not in an irradiated area, alternatively you may remove the radiation when you are in an irradiated area.

- Near Death Experience (Passive) (ID: D2EE12)
-> Your action points only regenerate when you have less than 30% health. When your health is below 20%, VATS costs 50% less action points. Finally, when your health is below 10%, each kill will restore all of your action points.

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3c) More Perks for New Vegas (Ver.2.4.6)

- Drink to Last! (level 2) (rank 1) (Activate) (ID: D2EE03) (Req: +20 Survival)
Only the people who have almost died from thirst know how precious water is, regardless of where it is pumped from. With this perk, you can fill up any empty bottles from any toilet.

- Bonsai (level 2) (rank 1) (Passive) (ID: D2EE01) (Req: +20 Science)
Through careful nurturing you have a small fruit tree growing out of your head. Fruit appears in your inventory from time to time.

- Destiny Gambler (level 2) (rank 1) (Passive) (ID: D2EE02) (Req: Wild Wasteland Trait)
Your journey ahead is full of surprises. Let the dice of destiny decide your fate.

- Bright Side of Life (level 2) (rank 1) (Passive) (ID: D2EE05) (Req: +20 Survival)
At least those bullets hitting your body are rarely criticals...

- Jump to Conclusions (level 2) (rank 1) (Passive)(ID: D2EE76) (Req: Failed at least one speech challenge)
When you fail to convince someone, all your hits become critical for the next 10 seconds.

- Swing for the Fence! (level 2) (rank 1) (Passive) (ID: D2EE04) (Req: +20 Melee Weapon or +20 Unarmed)
With the Swing for the Fence! perk, you will be able to deal slightly more damage with an unarmed or melee attack.

- Where's my pants? (level 4) (rank 3) (One-Time Only) (ID: D2EE06) (Player is not wearing an explosive collar)
You woke up with bags of money and caps in the middle of nowhere without your pants.

- Prospector (level 4) (rank 1) (Passive) (ID: D2EE07) (Req: +30 Barter)
You are now officially a prospector. Thus, you get a trade discount and better repair services from traveling merchants. In addition, your barter skill increases by +5.

- Sunny and Smiling (level 4) (rank 1) (Passive) (ID: D2EE08) (Req: +3 Charisma)
Your bright attitude during the day makes others happy. With this perk, your speech skill increase by 15 from sunrise to sunset.

- Persistent Manner (level 4) (rank 1) (Passive) (ID: D2EE09) (Req: +6 Endurance)
You have learned to stay frosty and wait for the right time to strike. This allows you to score more critical shots in VATs when you aim at an enemy who is reloading.

- Tech Junkie (level 4) (rank 1) (Activate + Passive) (ID: D2EE10) (Req: +30 Repair)
The fun never ends when tinkering around with robots. With this perk, you are able to salvage more scrap metal from dead robots.

- Field Medic (level 6) (rank 1) (Activate) (ID: D2EE11) (Req: +40 Medicine)
You are a dedicated medic among your comrades. You may attempt to revive a fallen ally at the cost of a super-stimpak.

- Shells for Shelly (level 6) (rank 1) (Passive) (ID: D2EE12) (Req: +40 Guns)
You are more likely to notice others with shotguns and vice versa. You loot more shotgun shells from corpses and purchase more shells from merchants.

- Professional Courier (level 6) (rank 1) (Passive) (ID: D2EE13) (Req: +6 All SPECIAL Points)
The talents of a true courier is being able to carry more things and carry them faster even when weighed down. You will be able to run faster and carry more weight depending on your inventory size.

- Nikola's Shockwave (level 6) (rank 1) (Passive) (ID: D2EE14) (Req: +1 Nikola's Shockwave Book )
After reading Nikola Tesla and You repeatedly, you discovered a secret method of enhancing your defense against energy projectiles by up to +20%.

- Roach Lover (level 6) (rank 2) (Passive) (ID: D2EE15) (Req: +5 Endurance)
Perhaps you should start washing your feet. Everyday at random, groups of radroaches crawl beneath your feet.

- Big League Slugger (level 6) (rank 1) (Passive) (ID: D2EE16) (Req:+30 Melee Weapons)
Your every swing is an out-of-park homerun. With this perk, your baseball bat deals +25% damage.

- First Thing First (level 8) (rank 1) (VATS) (ID: D2EE17) (Req: +5 Perception, +40 Guns)
You are a careful shooter and know the first thing to do in a firefight. Before the start of combat you can shoot at an enemy's weapon with extreme accuracy. Also, you can knock out the first target with first shot.

- Furious Flank (level 8) (rank 1) (Passive) (ID: D2EE77) (Req: At least one companion is following)
Your companions strike with +20% damage to whoever that attacks you. In addition, that target will explode into a red, gut-ridden, eyeball-strewn paste upon death.

- Blind Luck (level 8) (rank 1) (Passive) (ID: D2EE18) (Req: Less than 3 Perception)
Your are blind but not doomed. During combat, your luck is maxed.

- Bottle Rush! (level 8) (rank 1) (Permanent) (ID: D2EE19) (Req: +6 Luck)
You are a thorough scavenger of the wasteland. With this perk, you will find more nuka cola and sunset sarsaparillas in crates and refrigerators.

- Fortuious Warrior (level 8) (rank 1) (Passive) (ID: D2EE20) (Req: +6 Strength)
Fortune smiles on you because you are the bravest warrior in the wasteland. Whenever you charge forward with a melee or unarmed weapon, you have a +15% chance to hit critically.

- Friend of The Friendless (level 8) (rank 1) (Permanent) (ID: D2EE21) (Req: No Companion or friend)
Today must be your lucky day because there is a small animal outside that wishes to be your loyal companion. Be nice and friendly, and it might grow to be a life saver.

- Poker Face (level 8) (rank 1) (Passive) (ID: D2EE22) (Req: +6 Charisma)
You have a face that is totally unreadable and as such people who listen to you cannot figure you out. You gain a +10 to speech and better odds at casinos.

- Mutant Hunter (level 8) (rank 3) (VATS ) (ID: D2EE23) (Req: +6 Perception)
You are a natural born hunter of the wasteland. While aiming at Supermutants in VATS your accuracy is increased.

- Potato Farmer (level 8) (rank 1) (Passive) (ID: D2EE24) (Req: +40 Explosives)
You have come to the realization that some enemies carry more explosives than others. From now on, you can loot more grenades and mines from fallen enemies.

- Too Drunk to Die (level 8) (rank 1) (Upon Drinking) (ID: D2EE25) (Req: Get addicted 5 times or more)
While you are drunk there is absolutely nothing that can stop you. You gain a +5 to your Damage Threshold while under the effects of alcohol.

- Run Like Winds! (level 8) (rank 5) (Passive) (ID: D2EE26) (Req: +6 Agility)
Practice makes perfect, you finally managed to increase your heart rate and raise your natural speed. Each rank of this perk increases your speed by +10%.

- Dubious Craftsman (level 8) (rank 1) (Craft) (ID: D2EE40) (Req: +200 Crafted History)
Your crafting skill is tremendous. With this perk, you are able to forge NCR money with pre-war money and Legion Coins with scrap metals.

- Beanballer (level 10) (rank 1) (VATS) (ID: D2EE27) (Req: +60 Explosives)
Your ability to throw grenades has improved. Your accuracy with grenades in VATS is improved.

- Civilized Bravery (level 10) (rank 1) (Passive) (ID: D2EE28) (Req: +5 Charisma and +50 Speech)
You feel that appearances are important. As such you feel much braver when maintaining the prim and proper look from the past. You gain a +1 bonus to both strength and damage whilst wearing any pre-war clothing or gambler suits.

- No Time to Think (level 10) (rank 1) (Passive) (ID: D2EE29) (Req: +50 Survival)
You have learned there is simply no time to think when your life is at stake. With this perk, you reload your heavy weapon 75% faster when your health drops below 50%.

- Outsmarting Booletz (level 10) (rank 1) (Passive) (ID: D2EE30) (Req: +7 Agility)
You may not be able to outsmart your enemy..but maybe you could outsmart their bullets. With this perk, your damage threshold goes up by 5 while moving around.

- Sense of Emergency (level 10) (rank 1) (Passive) (ID: D2EE31) (Req: +50 Survival and +30 Medicine)
Your life was been full of fear until you turned to the booze. With this perk, you reach out for alcohol when your health drops below 80%.

- Two Faces (level 10) (rank 1) (Passive) (ID: D2EE32) (Req: Neutral Karma)
You are a different person by day than you are at night. During the day, your medicine and repair skills rise. While at night sneak and lockpick skills increase instead.

- Unexpected Happiness (level 10) (rank 1) (Permanent) (ID: D2EE33) (Req: +7 Luck)
Today could be the day! From time to time, you may uncover vast treasures in the most unexpected of places.

- Chemical Engineer (level 12) (rank 1) (Activate) (ID: D2EE34) (Req: +50 Science and +50 Repair)
You can turn goo and ash into the same type of ammo that left your foe this way.

- Famous Survivor (level 12) (rank 1) (Passive) (ID: D2EE35) (Req: +3 Weeks Passed)
Yup, the one and only one, the famous courier has done it again! And this time, the entire wasteland knows your deeds. Your charisma is increased by 1 and the traders of the Mojave will grant you a +10% discount.

- One Way or Another (level 12) (rank 1) (VATS) (ID: D2EE36) (Req: +50 Guns and +50 Explosives)
...and you thought all along sniper rifles were the only weapons that could score headshots. If you score a headshot when using a launcher in VATS you deal beyond fatal damage.

- Autodidact (level 12) (rank 1) (Permanent) (ID: D2EE37) (Req: +6 Intelligence and No Power Armor Training)
Congratulations! You have trained yourself to use Power Armors and Power Helmets.

- Tactical Strategist (level 12) (rank 1) (VATS ) (ID: D2EE38) (Req: +6 Intelligence and +60 Guns)
You have mastered the use of VATS and thus, your overall damage in VATS is increased by +10%.

- Tech Wizard (level 12) (rank 1) (Passive) (ID: D2EE39) (Req: +6 Intelligence)
You spent your formative years hunched over a bench learning all there is to know about tech. Your science and repair skills increase by +5. In addition, you gain a +5% resistance to all types of energy projectiles.

- Doorbuster (level 12) (rank 1) (Activate + Craft ) (ID: D2EE59) (Req: +70 Explosives)
Bobby pins are nothing but girl's accessories. From now on, with only a cherry bomb, you will be able to blast doors open no matter how hard they are locked.

- Ghoulficated Heart (level 14) (rank 1) (Permanent) (ID: D2EE41) (Req: Very Good Karma)
Your angelic mind shines throughout the Mojave. Now Feral Ghouls show respect for your presence. With this perk, nearby feral ghouls will come to aid you in combat.

- Heavy Marksmanship (level 14) (rank 1) (VATS) (ID: D2EE42) (Req: + 7 Perception)
The chance to hit your target in VATS with your launcher weapons becomes more precise depending on how long you observe their movements.

- Prowler (level 14) (Rank 1) (Upon Taking Cateye )(ID: D2EE78) (Req: + 7 Agility)
Under the effects of cateye, your attacks will have +5% chance to knock your opponent out.

- Merciless (level 14) (rank 1) (Passive) (ID: D2EE43) (Req: +6 Percepetion)
No one can escape from you regardless of how desperately they run. With this perk, your rifle has a higher critical hit chance against fleeing enemies while you aim down your guns scope or sights.

- Pipboy Upgrade (level 14) (rank 1) (Toggle) (ID: D2EE44) (Req: +50 Medicine and +50 Science)
You decided to add extra functionality to your pipboy. The pipboy will announce when there is an enemy nearby and inject chems automatically during combat.

- Sharpshooter (level 14) (rank 1) (VATS) (ID: D2EE45) (Req: +7 Perception)
You are able to quickly calculate how a bullet will fly under current conditions. With this perk, your aim is increased when your target is farther away.

- Smooth Criminal (level 14) (rank 1) (Passive) (ID: D2EE46) (Req: +50 Sneak)
The experience of becoming a legendary thief starts with being a Smooth Criminal. You are granted +2 Agility and invisibility while sneaking into someone else's property or simply sneaking slowly.

- Turret Expert (level 14) (rank 1) (Activate) (ID: D2EE47) (Req: Robotic Expert Perk)
Are you tired of using terminals to turn off pesky turrets? Well, with this perk you can deactivate and reconfigure turrets on the fly.

- E.P.I.C (Eternal Partners In Crime) (level 16) (Rank 1)
(VATS) (ID: D2EE79) (Req: Evil or Very Evil Karma )

As long as you are evil or very-evil, the Mysterious Stranger or Miss Fortunes will show up more frequently.

- Fading Fingerprints (level 16) (rank 1) (Item + Toggle) (ID: D2EE48) (Req: +50 Sneak and +50 Science)
You have successfully salvaged a set of pre-war tech stealthboy prototypes. After some repairs, you managed to power it by Action Points instead of the integrated battery.

- Heavily Trained (level 16) (rank 1) (Passive) (ID: D2EE49) (Req: +60 Guns)
Due to your outstanding training technique, your skill in using a broad array of heavy weapons has been improved. When you use a heavy weapon the reload speed increases whilst the gun spread decreases.

- Play with Fire (level 18) (rank 1) (Passive) (ID: D2EE50) (Req: Pyromaniac Perk)
You're the master of handling fire, especially flaming weapons. With this perk, your fire resistance is increased by +25% and an extra +15% while using any fire based weapons.

- Art of Pain (level 18) (rank 1) (Passive) (ID: D2EE51) (Req: +8 Endurance)
You have overcome an incurable disease. Normal and critical damage you inflict increases as you become more wounded and irradiated.

- Pathfinder (level 18) (rank 1) (Passive) (ID: D2EE52) (Req: +8 Perception)
You have mastered being a rat in a trap, and as such, your perception is maxed when you are indoors. In addition, your overall speed is increased by 5%.

- Wimp in Silence (level 18) (rank 1) (During Invisibility) (ID: D2EE53) (Req: +70 Sneak)
You have grown up to be shy in public. Thus, your real potential only appears when you use a stealth boy. With this perk, you inflict significantly more damage while under the effects of any stealthboy.

- Limb Grinder (level 18) (rank 1) (VATS) (ID: D2EE54) (Req: +6 Perception and +60 Guns)
The joy of killing is greater when the body of your enemy is torn apart. When aiming at a limb in VATS, you deal both more normal damage and critical damage when you use the Minigun or Gatling Laser.

- Burning Sunlight (level 18) (rank 1) (Passive) (ID: D2EE55) (Req: Pyromaniac Perk)
Burn! Burn 'em all! With this perk, your critical hits with fire weapons are more frequent and more lethal in bright daylight.

- Kleptomaniac Punch (level 20) (rank 1) (Passive) (ID: D2EE56) (Req: +70 Unarmed and +70 Sneak)
Your stealing technique is quite artistic. With this perk, each punch has a chance to steal all of your opponent's equipment.

- Mojave Investor (level 20) (rank 3) (Permanent) (ID: D2EE57) (Req: +80 Barter)
The economy of the Mojave Wasteland is in your hands. Most merchants will now have much more NCR money and Legion coins to barter with you.

- Neutral Party (level 20) (rank 1) (Passive) (ID: D2EE58) (Req: Neutral Karma and +70 Speech)
Nobody can mimic your logical and objective reasoning. With this perk, you are more charismatic as long as you maintain your neutral karma.

- Major Achiever (level 20) (Rank 1) (One-Time Only) (ID: D2EE80) (Req: +30 Challenges Completed)
You have achieved too much and now is the perfect time to celebrate. Upon taking this perk, you will receive multiple boxes filled with alcoholic drinks.

- Double Slash (level 22) (rank 1) (Passive) (ID: D2EE60) (Req: +7 Luck and +70 Melee Weapons)
Within a blink of an eye, your enemy may be sliced in half...thanks to that stranger with a blade. With this perk, when you fight with a melee weapon a vault dweller with a sword will occasionally appear during battle.

- Mutual Attraction (level 22) (rank 1) (Passive) (ID: D2EE61) (Req: +9 Charisma)
You are a fair fighter and because of this you are respected among your enemies. With this perk, some enemies that you are fighting will randomly surrender and join your side.

- Knife in the Shadow (level 22) (rank 1) (Passive) (ID: D2EE62) (Req: +70 Melee Weapons and +70 Sneak)
You have mastered the most devastating backstab. With this perk, your critical hits inflict fatal damage when you successfully sneak up on a target and attack with your one-handed blade weapon.

- Peer Pressured (level 22) (rank 1) (Passive) (ID: D2EE63) (Req: +2 Followers or More)
You feel anxious when you can't meet the expectations of those who follow you. With this perk, your overall combat speed increases by the total number of followers.

- Ability to Focus (level 24) (rank 1) (Activate) (ID: D2EE64) (Req: +8 Endurance and +8 Intelligence)
You have gained an extraordinary ability to focus for 5 seconds. You maximize your Science skill when you attempt to hack a terminal in sneak mode, for the price of 50 action points.

- Placebo Effect (level 24) (rank 1) (Passive) (ID: D2EE66) (Req: Comprehension Perk)
After gaining such incredible knowledge from magazines, you managed to boost your skill before reading the first page. With this perk, every magazine you own provides +1 skill.

- Inspiring Leader (level 24) (rank 1) (Passive) (ID: D2EE65) (Req: +90 Speech)
You sometimes forget to distinguish between companions and slaves. Your action points and carry weights increase depending on the total number of current companions.

- Greasemonkey (level 26) (rank 1) (Craft) (ID: D2EE67) (Req: Robotic Expert Perk)
After all this time working with robots, you managed to reverse engineer the blueprints for almost every robot found in the wasteland. You can craft Deployable Robot Kits using workbenches.

- Superior Mind (level 26) (Rank 1) (Dialogue) (ID: D2EE74) (Req: +9 Intelligence)
You may attempt to blow up your target's head via dialogue. If your target has a superior mind, your head will become crippled instead.

- Repair Master (level 28) (rank 1) (Craft) (ID: D2EE68) (Req: +100 Repair)
Your perception and agility are maxed for 24 hours every time you repair any item.

- Cancerous Growth (level 28) (rank 1) (Passive) (ID: D2EE69) (Req: +90 Survival)
You have mutated so badly that you gain health over time and even regenerate broken limbs.

- Steel Behind Suits (level 28) (rank 1) (Craft) (ID: D2EE70) (Req: +80 Repair and +80 Science)
Your outstanding repair skill and science skill have adapted the technique of converting any pre-war suits or gambler suits to power armor.

- Face of Deception (level 30) (rank 1) (Item) (ID: D2EE71) (Req: +10 Charisma)
You have invented a mask to disguise your true nature. Upon equipping, you can disguise your karma to that of your choice.

- The New Era (level 30) (rank 1) (One-Time Only) (ID: D2EE72) (Req: +50 Quests Done)
With this perk, you will be able to change your name, your appearance and pick 2 more traits.

- Rise and Shine (level 30) (rank 1) (Activate) (ID: D2EE73) (Req: +100 Medicine)
Rise and shine...and smell the ash. When sneaking you can resurrect the dead as powerful glowing ones. To perform the resurrection, you need a Doctor's Bag and a vial of Centaur's blood.

- Special Ops. (level 30) (rank 1) (Item) (ID: D2EE75) (Req: +100 Explosives)
You have acquired what is left of a pre-war military device that controls an automated missile silo. Once you upload the coordinates and activate it, a devastating missile salvo will rain from the sky.

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3d) More Perks for Companions (Ver.1.0.6)

- Toast to Victory (Level 4) (Rank 1) (Require Ingestibles) (Req: +3 Charisma) (ID: D2EE01)
-> Get drunk and fight hard! With this perk, your companions will drink alcoholic beverages during combat to gain +2 Strength and +2 Endurance.

- Learn by Observation (Level 6) (Rank 1) (Passive) (Req: +4 Perception) (ID: D2EE02)
-> You learn more by observation. When your companion kills, you gain extra +20% experience points.

- Lethality (Level 6) (Rank 1) (Passive) (Req: +4 Charisma) (ID: D2EE03)
-> You and your companions inflict much higher critical damage depending on the size of your squad.

- Radiohead (Level 6) (Rank 1) (Dialogue) (Req: ED-E is a follower) (ID: D2EE04)
-> ED-E can turn on most major radio stations via dialogue. In addition, ED-E is now immune to EMPs.

- Army of One (Level 8) (Rank 3) (Passive) (Req: +5 Charisma and +5 Intelligence) (ID: D2EE05)
-> Under your excellent leadership, your companions fight more efficiently. Each rank of this perk provides +5% additional damage and accuracy.

- Vaccination (Level 8) (Rank 2) (Passive) (Req: +50 Medicine) (ID: D2EE06)
-> You might feel a little prick. Each rank of this perk provides +25% Poison Resistance to you and your companions.

- Iron Mules (Level 8) (Rank 3) (Passive) (Req: +5 Charisma) (ID: D2EE07)
-> Let your companions man up and carry items for you. Each rank of this perk provides +1 Damage Threshold and +20 lbs Carry Weight to your companions.

- First Blood (Level 10) (Rank 1) (Passive) (Req: +5 Charisma and +5 Strength) (ID: D2EE18)
-> Your companions are a bunch of wimps and you need to motivate your squad to fight harder. If you successfully take down an enemy in the first 10 seconds of the combat, all your companions will hit critically for the next 5 seconds.

- Western Justice (Level 10) (Rank 1) (Passive) (Req: Cassidy is a follower) (ID: D2EE12)
-> When Cassidy is one of your companions, you and all of your companions deal +10 damage against evil NPCs.

- Shotgun Diplomacy (Level 10) (Rank 1) (Passive) (Req: Player has Shotgun Surgeon Perk) (ID: D2EE09)
-> A fully loaded shotgun is an answer to anything. You and your companions will score frequent critical shots while using shotguns.

- One-Two Punch (Level 12) (Rank 2) (Passive) (Req: +5 Charisma and +50 Unarmed Skills) (ID: D2EE08)
-> Your companions have become decent sparring partners. Each rank of this perk improves you and your companion's unarmed damage.

- Meatshields (level 12) (Rank 2) (Passive) (Req: +5 Charsima) (ID: D2EE11)
-> Each rank of this perk increases your companion's Health by +25 and Damage Resistance by +5%.

- Spotting , Part 2 (level 14) (Rank 1) (Passive) (Req: When Boone is a follower) (ID: D2EE14)
-> When Boone is one of your companions, you and your companions can negate the Damage Threshold of a spotted target.

- Buff by Chems (Level 14) (Rank 1) (Require Ingestibles) (Req: +6 Charisma) (ID: D2EE15)
-> Chems are much more enjoyable when you share it with those around you. From now on, your companions will use chems during combat.

- Patch me up, Doc (Level 16) (Rank 1) (Passive) (Req: Arcade is a follower) (ID: D2EE13)
-> When Arcade is one of companions, you and your companions slowly replenish health during combat.

- Sci-Fi Horror (Level 18) (Rank 1) (Passive) (Req: +7 Charisma and +70 Energy Weapons) (ID: D2EE16)
-> Your companions can blaze, disintegrate and goolificate more often with extra an +25 Energy Weapons Skill.

- Fists of Steel (Level 20) (Rank 1) (Passive) (Req: Veronica is a follower) (ID: D2EE17)
-> When Veronica is one of your companions, you and your companions have +10% Chance to knock down your enemy with an unarmed weapon.

- Penny Collectors (Level 22) (Rank 1) (Passive) (Req: +8 Luck) (ID: D2EE20)
-> You and your companions occasionally gather bottle caps and legion coins.

- Granny's Love (Level 22) (Rank 1) (Craft) (Req: Lily is a follower) (ID: D2EE10)
-> When Lily is one of companions, you can craft a stealthboy from any Workbench.

- Group Reflexes (Level 24) (Rank 2) (Passive) (Req: +9 Charisma) (ID: D2EE21)
-> Each rank of this perk increases both combat and movement speed of your all companions by +10%.

- Puppies! (Level 24) (Rank 1) (Permanent) (Req: Rex is a follower) (ID: D2EE19)
-> Rex is now followed by two extra puppies of his own. When a puppy dies, another one will show up in a couple of days.

- Into the Shadow (Level 26) (Rank 1) (Passive) (Req: +9 Charisma and +90 Sneak.) (ID: D2EE22)
-> When you are sneaking, your companions move with a maxed sneak skill and +5% Stealth.

- Forbidden Invention (Level 28) (Rank 1) (Craft) (Req: Raul is a follower) (ID: D2EE23)
-> When Raul is one of your companions, you can craft a mini nuke from any Reloading Bench.

- Brothers in Arms (Level 30) (Rank 1) (Passive) (Req: +10 Charisma) (ID: D2EE24)
-> Stay together and there is nothing your squad can't overcome. With this perk, you and your companions will take less damage from incoming attack depending on the number of companions you have.

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3e) More Perks for Dead Money DLC (Ver.1.0.9) (FormID are from More Perks.esm)

- Sierra Madre Milestone (Level 20) (Rank 1) (Permanent) (Req: Finished the Dead Money DLC) (ID:D2EEA2)
-> The abandoned Brotherhood of Steel bunker is now upgraded with Sierra Madre Gambling Equipment. There are more selections from the vending machine as well. Also, you are granted more chips every week.

- Fireballer (Level 24) (Rank 1) (Craft) (Req: Pyromaniac Perk) (ID: D2EEA3)
-> You can throw Gas Bombs and Incendiary Grenades 25% Faster. Additionally, you can craft advanced version of these explosives from any Reloading Bench.

- Deadly Reflection (Level 28) (Rank 1) (Passive) (Req: In Shining Armor Perk) (ID: D2EEA4)
-> Your metal armor reflects more than just light. When you are wearing metal armor, nearby enemies with energy weapons will suffer constant shock damage. (or fire damage if the enemy is using a pyro weapon

- Hologram Expert (Level 32) (Rank 1) (Craft) (Req: +100 Science) (ID: D2EEA5)
-> You can craft Hologram Projection Kits from any Workbench. Keep in mind that all projected holograms are fueled by your Action Points.

- Gold Rush (Level 34) (Rank 1) (Quest) (Req: Less than 3 Luck) (ID: D2EEA1 )
-> Your life has been unfair and miserable until now. Upon taking this perk, your pipboy will update with 3 map markers, each with "Piles of Gold Inside". Could this be true? Or just another series of unfortunate events?

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3f) More Perks for Honest Hearts DLC (Ver.1.0.9) (FormID are from More Perks.esm)

- Caffeine Addict (Level 2) (Rank 1) (Activate) (Req: Less than 25 Medicine Skill) (ID: D2EEA6)
-> You can drink black coffee straight from the coffee maker. Additionally, you gain +1 PER and +1 INT when you drink coffee.

- Leaving Trails (Level 6) (Rank 1) (Toggle) (Req: +4 Perception and +4 Intelligence) (ID: D2EEA8)
-> You can fast travel to outdoor locations that you previously visited a few hours ago.

- Bear in Mind (Level 10) (Rank 1) (Permanent) (Req: Visited Zion National Park, Utah) (ID: D2EEA7)
-> Don't Feed the Yao Guai... You are now followed by a Yao Guai cub.

- One with Martyrs (Level 18) (Rank 1) (Passive) (Req: Completed Honest Hearts DLC) (ID: D2EEA9)
-> Some tribals believe that you are a prophet and their lives are at your disposal. When your health is below 50%, a tribal rigged with explosives may show up and sucide bomb your enemies.

- Baptized by Fire (Level 22) (Rank 1) (Passive) (Req: +70 Explosives) (ID: D2EEA0)
-> Whenever you are on fire, you gain a Holy Grenade.

- Shaman (Level 26) (Rank 1) (Activate) (Req: +80 Survival and +80 Medicine) (ID: D2EEB1)
-> In sneak mode, you can perform a ritual on a fallen warrior. Successful rituals guarantee a random ability and experience points.

- Risk Taker (Level 32) (Rank 1) (Quest) (Req: +100 Barter) (ID: D2EEB2)
-> You have been contacted by caravans and mercenaries for sponsorships. Visit the Northern Passage camp and check out the investment opportunities.

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3g) More Perks for Old World Blues DLC (Ver.1.0.5) (FormID are from More Perks.esm)

- Lab Rat (Level 4) (Rank 1) (Passive) (Req: +30 Survival) (ID: D2EEB3)
-> When you are using any of the lab test subject equipments such as lobotomite items, you gain +2 AGI and +2 PER.

- Paradox Broadcaster (Level 8) (Rank 1) (Radio Channel) (Req: +40 Science and +40 Sneak) (ID: D2EEB4)
-> You can broadcast paradoxes via Pipboy Radio. Eventually, the hostile robots will go berserk on each other and have their mobility and tracking sensor impaired.

- Overclocked (Level 12) (Rank 1) (Passive) (Req: +50 Energy Weapons) (ID: D2EEB5)
-> Your energy weapons perform +10% better. In other words, laser weapons aim more accurately, plasma weapons do more damage, and pyromaniac weapons attack faster.

- Implant V-6 (Level 16) (Rank 1) (Item) (Req: +6 Endruance) (ID: D2EEB6)
-> You gain a non-addictive subdermal Ghost Sight(chem) injector. V-6 can be used maximum of 5 times a day. [Activated in the Pip-Boy inventory.]

- Powered Accelerator (Level 20) (Rank 2) (Passive) (Req: Power Armor Training) (ID: D2EEB7)
-> As long as you are not sleeping or waiting, you will slowly gain speed bonus and AP from your power armor until you take it off. 2nd rank of this perk pushes the limit to 30% from 20%.

- Synthetic (Level 24) (Rank 3) (Passive) (Req: Heartless Perk) (ID: D2EEB8)
-> During combat, you will constantly consume over-charged or max-charged energy ammo to boost your firepower and energy-resistance. Each rank of this perk increases the effect by additional +10%.

- Heating Coil of Doom (Level 28) (Rank 1) (Craft) (Req: Fully Upgraded the Toaster at Sink ) (ID: D2EEB9)
-> The world shall tremble before your heating coil of doom. With this perk, you can break down a toaster into a Small Energy Cell / Microfusion Cell with a potential nuclear blast.

- Gene Splicer (Level 32) (Rank 1) (Craft) (Req: +100 Medicine and +100 Science) (ID: D2EEB0)
-> From any chemistry set, you may mix insect eggs, mutant blood, and irradiated ingredients to create hatch-ready life forms.

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I sometimes wonder if people acutally read all the perk descriptions above.

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4) Version History

- It is too long to list here. Download the Version History.7z

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5) Credits.

Many good ideas came from people who left comments on original more perks in Fallout 3 Nexus and there are people who I forgot to keep their names, some ideas came from the Bethesda forum.

I lower my virtual hat if you are one of those people and Special appreciation goes to Bethesda and Obsidian for one awesome game.

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6) Major Contributors

Weirwynn : Fixed and Corrected the spelling errors (10/30/2010)
C1pher: Bug report on Kleptomaniac Punch (10/31/2010)
NexusSucksBalls: Suggested better dialogues and descriptions. (11/2/2010)
Pinheadius: Awesome German translation. (11/20/2010)
Daemeous: Updated the perk descriptions. (11/25/2010)
Gedon: New and Original Vaultboy Images for the perks and traits. (2/10/2011)
Gabrilol: Perk Suggestions and fixed some display error. (6/2/2011)
christopherwoodward87: Fixing most of the grammar and spelling error. (6/13/2011)

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7) License/Contact

My e-mail is tied to this Nexus account, so if you PM me, I would see it within 24 hours.

Below is the link to my facebook account. (Add me as your friend!)



Only thing that I wouldn't allow is to let someone integrate the entire More Perks into their overhaul mod. If I don't respond to your PM within 3 days, take that as a "No."

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