Fallout New Vegas

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Nester

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Nesterman

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About this mod

RHINO M1 (.45-70 Revolver)

Permissions and credits
>>> RHINO M1
.45-70 Revolver
v3.4 beta

01/2016

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>>> PURPOSE

The Mod adds items described below:
• RHINO M1 - .45-70 Revolver (in 4 variations)
• Rhino Revolver Fan perk
• Recipes for related weapons and ammo
+ experimental items:
• .45-70 Incendiary ammo
• .45-70 Radiation ammo
• .45-70 Shock ammo

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>>> DESCRIPTION

Find broken RHINO M1 and use Workbench to disassemble it.
Re-assemble it to add fully functional RHINO M1 to your inventory. Or find other
mods for different variations of RHINO M1 (RCS, RPOS, RPNS).
Generally, you can assemble 1 of 4 total variations of RHINO M1:
1) RHINO M1 - classic RHINO M1 revolver with mechanical sight.
2) RHINO M1 RCS - RHINO M1 revolver with Rhiino Collimator Sight.
3) RHINO M1 RPOS - RHINO M1 with Rhino Pistol Optic Sight.
4) RHINO M1 RPNS - RHINO M1 with Rhino Pistol Night-Vision Sight.


The character should be at least 20 of Repair to be able to disassemble
the RHINO M1. And at least 40 of Repair to be able to re-assemble it.

For normal use of RHINO M1 the character should have 5+ of Strength
and 40+ of Guns skill.

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>>> LOCATIONS

Broken RHINO M1 located at Goodsprings, in a trailer.
Rhino Collimator Sight (RCS) you can find at Train Station (near REPCONN
headquarters).
Rhino Pistol Night-Vision Sight (RPNS) you can find at West Pump Station.
Rhino Pistol Optic Sight (RPOS) located at Sunset Sarsaparilla, behind a door.

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>>> REQUIREMENTS

FalloutNV.esm

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>>> INSTALLATION

Unpack 'DATA' folder to ..\Fallout New Vegas\ game directory and don't forget
to enable RHINO-M1.esp in Fallout Mod Manager
http://sourceforge.net/projects/fomm/

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>>> NOTE

Your FALLOUT.INI file must have this line:
bInvalidateOlderFiles=1

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>>> COMPATIBILITY

Going well with Fallout New Vegas v1.4.0.525 + FoW v3.5.1

Incompatible with MODs that alters these files:
• 1hpaim.kf
• 1hpaimis.kf

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>>> SPECS

Please see ReadMe file (RHINO-M1_v3.4.txt)

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>>> TOOLS USED

Daz3d Carrara 8.5.243 (x64)
NifSkope 1.0.22
Adobe Photoshop CS6 v13.0 Extended (x64)
G.E.C.K. (New Vegas Edition) 1.1.0.262
FOMM 0.13.21

Irfan View 4.33
EmEditor 10.0.6

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>>> REPORT TO

[email protected].

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>>> KNOWN BUGS

World model of RHINO M1 looks without the cylinder. It could be completely on my
side as I'm using FoW mod that could alters related files.
Need to dig deeper.

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>>> LOG

3.4 January, 2016 Release
--- Totally re-worked
--- Optimized meshes
--- Redesigned textures
--- Remastered SFXs
--- Slightly rebalanced
3.3 Release at April, 2015
--- Added RHINO to Cowboy perk
--- Added Rhino Revolver Fan perk
--- Tweaked sounds
--- Fixed silent Fire sound issue
3.2 Release at March, 2015
--- New Collimator Sight (CS1): mesh, new textures
--- New Optic Sight (POS1): mesh, textures
--- New Mounts and Rings (CS1, POS1, NVS): mesh, textures
--- .kf tweaks: 1hpaim, 1hpaimis
--- Tweaked Sight Marks: texture, glow
--- Fixed drum node position in NIF files
--- Optimized meshes: Casings, Rounds
--- Tweaked Recipes
--- Tweaked Specs for all revolvers
--- Changed Sights locations
3.1 Release at xx.12.2011
--- Changed meshes: barrel, chamber, frame
--- Redesigned textures: barrel, chamber, frame, collimator lens
--- Added Rail's mesh
--- Redesigned glowing dots
--- Changed recipes
--- Redesigned icons
--- Usual GECK works
3.0 Update at 12.10.2011
--- Added iron sight's glowing dots
--- Fixed chumber's shift caused with Fallout New Vegas Update 7
--- Fixed chamber's scale (relatively to vanilla New Vegas .45-70 caliber round)
--- Changed barrel's mesh
--- Fixed casings's scale
--- Changed speedloader's mesh
--- Tweaked textures (barrel, chamber, frame)
--- Tweaked animation multipliers
--- Tweaked Projectile/Sighting Nodes
2.1 Update at 06.04.2011
--- Added weapon: RHINO .45-70 M1NVS revolver
--- Added item: Night Vision Sight
--- Added Night Vision's mesh
--- Added Night Vision's textures (diffuse, normal map, env. mask)
--- Added new recipes
--- Usual GECK works
2.0 Update at 16.01.2011
--- Added mounts' mesh
--- Added mounts' textures (diffuse, normal map, env. mask)
--- Changed scope's mesh (more details)
--- Changed scope's textures (diffuse, normal map, env. mask)
--- Changed chamber's mesh (more details)
--- Changed chamber's textures (diffuse, normal map, env. mask)
--- Changed IDs for all RHINOs
--- Reassembled all recipes
--- Changed position for RedDot Sight
--- Changed position of Broken RHINO for easier reaching of it
1.2 Release at 01.12.2010
--- Weapon Mods system was completely removed
--- Added weapon: RHINO .45-70 M1RD revolver
--- Added item: Red Dot Sight
--- New mesh and textures for Red Dot Sight
--- Added new recipes
--- Light audio tweaks
--- Usual GECK works
1.1 Updated release at 07.11.2010
--- Fixed crash bug on Fast travel and some another events.
--- Added world model to fix 'drum bug'.
--- Slightly changed some positions to make RHINO not so overpowered.
--- Updated environment mask for frame texture.
--- Tweaked Iron sight node.
1.0 New Vegas version (27.10.2010 release).
--- Added items: barrel, drum, frame, scope (with mounts).
--- Added Pipboy images for items: barrel, drum, frame, scope (with mounts).
--- Improved textures for scope (normal map, env. mask).
--- Changed RHINO reticle.
--- other GECK works.

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>>> THANKS TO

ALL OF YOU

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© 2010-2016 Nester Design Studio. All rights reserved.
© 2010-2011 Obsidian Entertainment. Bethesda Softworks. All rights reserved.