About this image
While messing around with my ESP loader, I attempted to read heightmaps. This is the result.
Some day I hope to use my extracted heightmap information to be able to automaticly place items in the wasteland.
Note this map is MUCH larger then the game area. that large black lake at the bottom right is basicly the edge of play area for example.
6 comments
the only problem is replacing 25,000 rocks is just not enough for me..
Woah, so this is what you're working on mate? What exactly are you cooking up there?!
By doing it in code however, I may have a leg up on geck. Better support for multiple mods, automation/adjustability on end user machines, Ability to import user editable images as 'regions' and do math/binary operations on multiple images. All kinds of intresting stuff opens up if you can read/write esp's directly from C++.
My end plan is to basicly be able to script a mod and have it adjust itself depending on user choices, without thousands of ESP's or limiting myself to in game scripting.
TrickyVein: I was not trying to make a heightmap into a worldspace, I was trying to make a worldspace into a heightmap, More just to confirm I was reading it right then actualy generate a heightmap.
Regarding this...and this is next on my list of things to master...have you started messing around with Regions in the GECK? I originally thought that Regions were mainly used to draw borders and generate a worldspace's navmeshes, but I was way off. Apparently you can generate set object and terrain textures too! You can apply specific weather(s) and sounds for a region as well...I really need to make a thread for Regions, for not many people speak of it when talking about New Vegas modding.
http://forums.nexusmods.com/index.php?/topic/517230-tutorial-converting-a-dem-to-a-heightmap/
It's really informative, and deals with this exact kind of thing